Re: controlling the mouse?
If NVDA could know where all the interesting or useful objects were, I thinktoggle quoted messageShow quoted text
we'd have a far better way of interacting with them instead of having to move
the mouse pointer around.
The problem (or at least one of them) is that you often don't know where an
object is or what it can do until you put the mouse pointer on top of it.
On Thursday 02 February 2017 at 11:26:41, john s wrote:
I would find this mouse movement more exciting if
All generalisations are inaccurate.
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