Re: controlling the mouse?
In the first copy of this message I sent to the list I mistakenly have a phrase at the end that says something like announce items under the mouse. That was an error and I have removed it from this copy.
There may be objects you can find with the mouse that you can't find using object review or screen review, I don't know. But much of what is being described in terms of looking at a screen and finding things can be done with screen review or object review. Sometimes, one of those modes finds something another doesn't find. And the thing about the Golden cursor, as I understand it, is that you can set pixel points to move immediately to something. But people who don't properly learn to use object navigation and screen review are doing themselves a disservice if they are advanced users and want to do things that can't be done with standard keyboard navigation.
If you find something using object review or screen review and want to move the simulated mouse to it, using the desktop layout, the command to move the mouse is numpad insert numpad slash. Hold numpad insert and, while doing so, press numpad slash. I don't use the laptop layout and don't know the command. In most cases, the mouse will now be at the position of the object. You should now be able to use the Golden cursor to set a return point.
I haven't used the Golden cursor because I don't use programs where doing so is an advantage. But as I understand the description given of how to use it, a good deal of the excitement is the result of not using object navigation and screen review to advantage.
----- Original Message -----
If NVDA could know where all the interesting or useful objects were, I think
we'd have a far better way of interacting with them instead of having to move
the mouse pointer around.
The problem (or at least one of them) is that you often don't know where an
object is or what it can do until you put the mouse pointer on top of it.
On Thursday 02 February 2017 at 11:26:41, john s wrote:
> I would find this mouse movement more exciting if
> the pointer would move from object to object rather than by number of
All generalisations are inaccurate.
Please reply to the list;
please *don't* CC me.