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Felix, while this is not the official NVDA add-ons page, and,
would thus not recommend relying on all of them, I have both the
interactive fiction interpreter, and, the winfrotz add-on listed
on this page installed, and, along with winfrotz 1.16, it means
NVDA reads out the output to me, and, lets me use object
navigation to review it as well:
(sorry if should not have posted that page on this list)
"Resistance is futile, but, acceptance is versatile..."
On 2017-04-08 11:01, Felix G. wrote:
Since I'm a huge fan of IF myself, I was wondering if anyone
could point me to a good interpreter for ZCode and Glulx
games which works well with NVDA in terms of automatically
announcing new text and interrupting when I press a key.
Windows Frotz and Windows Glulxe do have built-in speech but
that cannot be interrupted, and when using them without
speech NVDA does not announce new content as it is printed
even though I have installed an add-on for this. Any
suggestions? Maybe just the add-on that needs updating?
Shaun Everiss <sm.everiss@...
schrieb am Sa., 8. Apr. 2017 um 02:47 Uhr:
Not sure but
parchment seems to be quite old now, it works well enough
especially for complex games for me if you don't use a glulx
tads interpreter offline which I do sometimes do this works
On 7/04/2017 7:50 p.m., Sukil Etxenike via Groups.Io wrote:
> Lately I've been testing online interactive fiction
> these implement aria (precisely,aria-live="polite",
> aria-atomic="false", aria-relevant="additions"). The
problem is that
> with some specific games (like Ad Verbum) NVDA fails to
> anything automatically. Link to test this (with
> adverbum - Parchment
> Anyone can clarify why this happens? Note that this is
not specific to
> this game, but this only happens in Parchment (see
> That works properly...
> Even more weirdness: Andrew Plotkin uses an older version
> with no ARIA, and it works surprisingly well (compare
> Any thoughts?
> Thanks very much,