Jaffar Sidek <jaffar.sidek10@...>
Hi Joseph. Yup I got your drift. Thanks for the explanation.
Cheers!
On 29/1/2021 1:02 am, Joseph Lee wrote:
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Hi,
The UIA
issues I’m talking about can be caused either by the app in
question or NVDA not knowing certain UIA properties fully.
The former is the case with older Chromium Edge releases
where UIA implementation from Edge is incomplete, the latter
was the case when NVDA didn’t know about notification event
for several weeks during Version 1709 era (October
2017-April 2018).
As for
bringing Windows 10 App Essentials to NVDA, as I stated a
few days ago, parts of it are available in NVDA now, and I
plan to transfer more code from that add-on to NVDA. In
fact, NVDA 2020.4 includes support for Windows 10
Calculator, which came directly from Windows 10 App
Essentials. The next version of the add-on will include code
that may become part of NVDA later, specifically initial
support for updated emoji panel being tested by Windows
Insiders on development channel (build 21300 series); it is
too early to put that code into NVDA because the feature can
change without notice, hence I’m letting folks give it a try
by incorporating it into WinTenApps first.
Cheers,
Joseph
Hi Joseph. Correct me if I am wrong, but what you seem to be
saying is that while WxWidgets uses MSAA as it's accessibility
go to, NVDA itself relies on both the native Windows dialog
and UIA to function properly, particularly with the more newly
built apps. If my assumption is correct, then your win10
issentials AddOn is bridging the gap so as to cause less of a
conflict with access issues? Would it then be better to embed
Win10 issentials into NVDA itself? Cheers!
On 28/1/2021 1:36 pm, Joseph Lee wrote:
Hi,
I think
there’s another aspect to account for: it isn’t NVDA that
has control over how messages are presented/announced: it
is really wxWidgets that controls this. Part of the reason
why NVDA’s user interface is accessible is because it
isn’t NVDA that instructs Windows that its own message
boxes are dialogs; rather, it is wxWidgets that reveals
MSAA information to Windows about controls. Therefore,
NVDA can announce its own dialog content simply because it
is retrieving whatever accessibility API information
Windows says about controls.
Speaking
of GUI toolkits and NVDA: I’m researching how NVDA will
work under more recent wxPython releases (currently NVDA
is powered by wxPython 4.0.3 based on wxWidgets 3.0.5).
More recent wxPython releases such as 4.1.1 are powered by
wxWidgets development code, and tests show most NVDA
controls and scenarios will work apart from a weird bug
where you can’t perform NVDA commands while NVDA menu is
opened and a huge lag when message boxes are open. So far,
wxWidgets will use MSAA to reveal information about
controls to Windows, and in extension, to NVDA. As opposed
to this, QT offers an option to use UIA to communicate
control information to Windows and NVDA, and anyone who
have experimented with Windows 10 apps may have come
across all sorts of UIA issues with apps such as Settings
and Mail (these are powered by all sorts of GUI toolkits
which uses UIA to talk about controls; UIA issues is
another reason why I release Windows 10 App Essentials
development builds on a weekly basis).
Hope this
helps.
Cheers,
JOseph
Thank you
Joseph for your reply.
I am satisfied with the general behavior of NVDA regarding
the announcement of the object description.
But I think in the case of a message issued by NVDA using
gui.messageBox and which
presents only a dialog box with a text and one or two
buttons, the text must be announced whatever the state of
the option.
obviously, this is a point of view and I am perhaps the
only one to deactivate the announcement of the description
of the objects for the "normal configuratio" profiln.
Best regards
Paul.
Paul.
Le 28/01/2021 04:36, Joseph Lee a
écrit :
Hi,
An
object’s description is typically retrieved through
accessibility API’s, although screen readers can
customize certain behavior. This is the approach used by
NVDA: NvDA defines dialog text as a dialog’s
description. As you’ve observed, if report object
descriptions is off, NVDA will not announce description
text for controls such as dialog text.
As
for defining messages NVDA should announce all the time,
in theory, it might be possible. In practice though,
think about the following:
- Different people have different ways to define
what “essential” messages are. Some would say dialog
text should be announced all the time, while others
may say NVDA should announce clipboard operations
including in places where you can’t copy or paste
things.
- Screen readers do not possess hundreds of
magnifying glasses; that is, screen readers cannot
announce everything on the screen.
Cheers,
Joseph
Hi.
I am surprised that this question is not answered .
So I return in my box with it.
Best regards.
Paul.
Le
23/01/2021 09:56, bering.p a écrit :
Hi
to all.
I am sharing with you an observation I made concerning
the announcement of messages by NVDA and which may be
the subject of a PR.
When the option "Report object descriptions" is
disabled, NVDA does not speak the text in dialog
boxes.
This is annoying when it comes to a message informing
the user or questioning him.
For example:
- following a manual search for update request.
- when an add-on uses "gui.messageBox" to query the
user.
In this case, it is necessary to read the contents of
the dialog box using "NVDA + b".
I think that any message emitted by NVDA should be
announced regardless of the state of activation of the
option.
What do you think ?
And if you agree, please do the PR.
best regards.
Paul.
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