Pascal Lambert <coccinelle86@...>
Hi, Is there a way to force the creation of a system repair disk on a USB? Thanks Blessings Pascal
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Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
Rui, What bothers me here, and it is not about you, but about those translators, is that it should be part and parcel of their jobs to obtain the necessary understanding about what it is that's being translated before they translate it. Taking the time to consult with the individual or entity requesting the translation at any point when it becomes clear that the material being translated is not adequately understood at a level necessary to do accurate translation is part and parcel of the job. I actually know of two here in the US who are screen reader users, but I don't think either "does" Portugese, though I could check if you'd like and put you in contact if desired. --
Brian - Windows 10 Home, 64-Bit, Version 1809, Build 17763
A great deal of intelligence can be invested in ignorance when the need for illusion is deep.
~ Saul Bellow, To Jerusalem and Back
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Re: Captcha solving services and NVDA
It never ever worked for me...
toggle quoted messageShow quoted text
Il 15/02/2019 18:43, Sarah k Alawami ha scritto: I thought that service went away? I baught some credits but could never ge the add on to work again after last year. Is it back now? I miss that service.
On 15 Feb 2019, at 2:27, Mobeen Iqbal wrote:
Hi. The one I personally use with great success is Rumola, they're very reasonably priced.
http://skipinput.com/
Very best wishes,
Mo.
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Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
Yes, if I can find a professional translator specialized in assistive technology the result should be good, but at least in Portugal we do not have that...
Rui
Às 15:57 de 16/02/2019, Brian Vogel escreveu:
toggle quoted messageShow quoted text
Rui, No criticism of you, but of the "professional" translators you used: Attempts to do "literal translation" are about as unprofessional as you can get. The job of a professional translator, which you are showing yourself to be in this context, is to bring the concept, in as much fullness as possible, across languages. That often involved very intentional choices to dump literal, word by word or even phrase by phrase translation. The object is to convey shared understanding, and you're trying to do that admirably. Then again, to give professional translators who may be having difficulty here some credit, they're not tech geeks, either. How would someone who has no idea of what "input gestures" is supposed to convey be able to accurately translate same conceptually? In order to translate well you have to have some idea of the meaning, not just the written structure, of what it is you're translating. -- Brian *-*Windows 10 Home, 64-Bit, Version 1809, Build 17763 */A great deal of intelligence can be invested in ignorance when the need for illusion is deep./* ~ Saul Bellow, /To Jerusalem and Back/
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Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
Rui, No criticism of you, but of the "professional" translators you used: Attempts to do "literal translation" are about as unprofessional as you can get. The job of a professional translator, which you are showing yourself to be in this context, is to bring the concept, in as much fullness as possible, across languages. That often involved very intentional choices to dump literal, word by word or even phrase by phrase translation. The object is to convey shared understanding, and you're trying to do that admirably. Then again, to give professional translators who may be having difficulty here some credit, they're not tech geeks, either. How would someone who has no idea of what "input gestures" is supposed to convey be able to accurately translate same conceptually? In order to translate well you have to have some idea of the meaning, not just the written structure, of what it is you're translating. --
Brian - Windows 10 Home, 64-Bit, Version 1809, Build 17763
A great deal of intelligence can be invested in ignorance when the need for illusion is deep.
~ Saul Bellow, To Jerusalem and Back
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Re: Some mouse navigation questions
Oh, muito obrigado! Faz sentido :)
Oh, thanks! Makes sense.
Em 16/02/2019 13:46, Rui Fontes
escreveu:
toggle quoted messageShow quoted text
People,
excuse the use of portuguese...
Márcio, tal como nós temos as notas de 1 a 5, sendo 5 o melhor,
nos Estados Unidos as notas são de A a F, sendo A o melhor e F o
pior...
Rui
Às 08:29 de 16/02/2019, marcio via Groups.Io escreveu:
Guys I know I'm gonna be too stupid asking
something like that and that hasn't anything to do with the
matter now.
However, please, what it means "to get an F" in Joseph Lee's
message?
Just gave it a google and found nothing, so...
Cheers,
Marcio
Follow me on Twitter <https://twitter.com/firirinfonfon>
Em 16/02/2019 04:41, Shaun Everiss escreveu:
You know, explaining what we do depends on what we know.
As a computer geek I find it natural to go flat tack and
explain things in technical terms, sometimes I forget to
translate back to normal understandable language and find it
hard to do so at times.
On 16/02/2019 6:51 PM, Joseph Lee wrote:
Hi,
Ah, I think I see where this is going.
So if I’m getting this right, I got an F in explaining the
whole thing. This is good news, as it is a validation of a
long-standing issue I had in regards to NVDA’s own
documentation set: needs major overhaul (one of the reasons
for creating my audio tutorials in the first place), and the
approach we as developers take to explain how things work
isn’t working. As a person who is serious about
documentation, I take it as a personal failure.
How about this analogy: think of gestures as roads you take
to arrive at a certain location. Suppose you wish to go from
point A to point B. You can either walk, drive, or fly. It
doesn’t matter how you do it as long as you get to your
destination. In the same way, when doing a command, it
doesn’t matter how you do it – either from the keyboard, a
touch gesture, and what not, as long as you get something
from NVDA. Adding, removing, or reassigning gestures (or
commands) can be akin to adding new roads, getting around an
obstruction, or closing off the airspace around the route.
The things listed in Input Gestures dialog can be thought of
as follows:
* Categories: all sorts of things you can do with NVDA,
categorized
into different types of tasks.
* Command descriptions: what NVDA can do, or in case of
the analogy
above, your destination.
* Gesture (or command) itself: ways of performing that
command, or
using the analogy above, modes of travel.
Hope this helps.
Cheers,
Joseph
*From:* nvda@nvda.groups.io <nvda@nvda.groups.io> *On
Behalf Of *Mary Otten
*Sent:* Friday, February 15, 2019 9:34 PM
*To:* nvda@nvda.groups.io
*Subject:* Re: [nvda] Some mouse navigation questions
Hi Joseph,
You are probably right that this should be a separate
thread. However, I just want to point out that your whole
explanation about JawsScripps etc. is he relevant to the
average user who does not really care about programming,
scripting, etc. The average user wants to use the screen
reader and is not interested in all the stuff that you
talked about in your last message. So when you design an
interface, you need to have the average user in mind. That
is the person who wants to do a task with the computer, not
the geek, not the techie, and not the programmer. Do you
honestly think that the hundreds of millions of computer
users throughout the world, that is the cited users, would
be using computers if they had to deal with this crap? The
answer is no. That’s why they invented the graphic user
interface. It’s easy for sighted people. What blind
programmers and others who want to make screen readers need
to do is make the screen reader interface as friendly as
possible for the average non-techie person.
and that means using plain language where ever possible,
even if it isn’t nice and elegant.g
Mary
On Feb 15, 2019, at 9:28 PM, Joseph Lee
<joseph.lee22590@...
<mailto:joseph.lee22590@...>> wrote:
Hi,
I think we should devote a separate thread for it, but
to give
you a short answer:
Those of you coming from JAWS scripting world might be
familiar
with the terms “script” and “function”. They are
essentially the
same: both perform something which can be called upon
from other
places. The crucial difference is how it is invoked: a
script is
a function with a piece of input attached.
In the same way, NVDA code can define functions (they
are really
Python functions). Just like JAWS scripts, the one
difference
between a function and a script is how you invoke it:
you need a
piece of input to invoke a script (basically a specially
tagged
function), which can call other functions, run other
scripts, and
even kill NVDA (if you want, but don’t try that at
home). As long
as any kind of command is assigned to a script (keyboard
command,
a touchscreen gesture, a braille display hardware
button, etc.),
NVDA will let you perform something. This is why you can
assign
touch commands to keyboard commands and vice versa,
because NVDA
do let you assign (technically called “binding”) all
sorts of
input mechanism for a command (for instance, just as you
can use
keyboard to perform object navigation routines, a set of
touch
swipes has been defined to perform object navigation; in
fact,
these commands call the same routine).
Cheers,
Joseph
*From:* nvda@nvda.groups.io
<mailto:nvda@nvda.groups.io>
<nvda@nvda.groups.io
<mailto:nvda@nvda.groups.io>> *On Behalf Of
*Mary Otten
*Sent:* Friday, February 15, 2019 9:16 PM
*To:* nvda@nvda.groups.io
<mailto:nvda@nvda.groups.io>
*Subject:* Re: [nvda] Some mouse navigation questions
Good idea. There is probably some programming thing that
gets in
the way. I hope not though, because it makes very much
sense.
On Feb 15, 2019, at 9:14 PM, Richard Wells
<richwels@...
<mailto:richwels@...>> wrote:
Why couldn't they be in different preference
categories?
Braille for Braille, Keyboard for Keyboard, Gestures
for
Touch screens and Voice control for Voice control?
On 2/15/2019 6:38 PM, Gene wrote:
The problem is, what should this array of ways
of input
be called? Maybe input commands, which would
cover
everything. This is just one more example of
the decline
of English. Apps and applications, two
different things,
are used increasingly interchangeably. the
language in
general is becoming less precise and accurate
and this is
just one area.
Gene
----- Original Message -----
*From:*Brian Vogel
<mailto:britechguy@...>
*Sent:*Friday, February 15, 2019 6:15 PM
*To:*nvda@nvda.groups.io
<mailto:nvda@nvda.groups.io>
*Subject:*Re: [nvda] Some mouse navigation
questions
On Fri, Feb 15, 2019 at 07:06 PM, Joseph Lee
wrote:
Input gestures are more abstract
Which is precisely the problem. Callin
something that is
intimately familiar to the typical end user, and
when
it's currently the only method (regardless of
keyboard
being used), something "more abstract" is not
the way to go.
The folks at NV Access are far from the only
software
developers to go this route. Almost every time
it's the
route taken it makes things more opaque to the
target
demographic, which is why it should be avoided
in the
first place.
--
Brian *-*Windows 10 Home, 64-Bit, Version 1809,
Build 17763
/*A great deal of intelligence can be invested
in
ignorance when the need for illusion is deep.*/
~ Saul Bellow, /To Jerusalem and Back/
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|
Re: Some mouse navigation questions
Joseph, that situation, Microsoft itself making unlabelled controls, should not enforce the need of a NVDA way to labell a control?
Rui Fontes
Às 07:33 de 16/02/2019, Joseph Lee escreveu:
toggle quoted messageShow quoted text
Hi, The post I wrote below reminds me of a common problem I encounter as new Windows 10 feature is released: unlabeled controls. I spent countless hours debugging and correcting this problem, even talking to Microsoft people in charge of features with accessibility issues. But I’ll save tales from that adventure for another thread. Cheers, Joseph *From:* nvda@nvda.groups.io <nvda@nvda.groups.io> *On Behalf Of *Joseph Lee via Groups.Io *Sent:* Friday, February 15, 2019 11:29 PM *To:* nvda@nvda.groups.io *Subject:* Re: [nvda] Some mouse navigation questions Hi, Not all controls are obligated to take in input from all forms. This mostly has to do with the design of the app or a site in question, or the operating system isn’t understanding what NVDA wants it to do. This can be remedied by changing certain internal parts of a control, and sometimes, we know the effort that must be spent on persuading developers to take inclusive design seriously. Cheers, Joseph *From:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> <nvda@nvda.groups.io <mailto:nvda@nvda.groups.io>> *On Behalf Of *Gene *Sent:* Friday, February 15, 2019 11:14 PM *To:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> *Subject:* Re: [nvda] Some mouse navigation questions Your explanation reminds me of something I've wondered about. If these questions aren't clear, let me know. It appears that in some programs, clicking with a mouse works but enter doesn't. On some web pages with some controls, that is true as well. I know that on web pages, you can create links that only respond to mouse clicks. Is that the case in programs or are the icons just somehow not activated by enter, not by code the designer intentionally uses to limit the icon, but for other reasons? Also, why would anyone want to create a link or control that can only be mouse activated? Gene ----- Original Message ----- *From:*Joseph Lee <mailto:joseph.lee22590@...> *Sent:*Friday, February 15, 2019 11:51 PM *To:*nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> *Subject:*Re: [nvda] Some mouse navigation questions Hi, Ah, I think I see where this is going. So if I’m getting this right, I got an F in explaining the whole thing. This is good news, as it is a validation of a long-standing issue I had in regards to NVDA’s own documentation set: needs major overhaul (one of the reasons for creating my audio tutorials in the first place), and the approach we as developers take to explain how things work isn’t working. As a person who is serious about documentation, I take it as a personal failure. How about this analogy: think of gestures as roads you take to arrive at a certain location. Suppose you wish to go from point A to point B. You can either walk, drive, or fly. It doesn’t matter how you do it as long as you get to your destination. In the same way, when doing a command, it doesn’t matter how you do it – either from the keyboard, a touch gesture, and what not, as long as you get something from NVDA. Adding, removing, or reassigning gestures (or commands) can be akin to adding new roads, getting around an obstruction, or closing off the airspace around the route. The things listed in Input Gestures dialog can be thought of as follows: * Categories: all sorts of things you can do with NVDA, categorized into different types of tasks. * Command descriptions: what NVDA can do, or in case of the analogy above, your destination. * Gesture (or command) itself: ways of performing that command, or using the analogy above, modes of travel. Hope this helps. Cheers, Joseph *From:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> <nvda@nvda.groups.io <mailto:nvda@nvda.groups.io>> *On Behalf Of *Mary Otten *Sent:* Friday, February 15, 2019 9:34 PM *To:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> *Subject:* Re: [nvda] Some mouse navigation questions Hi Joseph, You are probably right that this should be a separate thread. However, I just want to point out that your whole explanation about JawsScripps etc. is he relevant to the average user who does not really care about programming, scripting, etc. The average user wants to use the screen reader and is not interested in all the stuff that you talked about in your last message. So when you design an interface, you need to have the average user in mind. That is the person who wants to do a task with the computer, not the geek, not the techie, and not the programmer. Do you honestly think that the hundreds of millions of computer users throughout the world, that is the cited users, would be using computers if they had to deal with this crap? The answer is no. That’s why they invented the graphic user interface. It’s easy for sighted people. What blind programmers and others who want to make screen readers need to do is make the screen reader interface as friendly as possible for the average non-techie person. and that means using plain language where ever possible, even if it isn’t nice and elegant.g Mary On Feb 15, 2019, at 9:28 PM, Joseph Lee <joseph.lee22590@... <mailto:joseph.lee22590@...>> wrote: Hi, I think we should devote a separate thread for it, but to give you a short answer: Those of you coming from JAWS scripting world might be familiar with the terms “script” and “function”. They are essentially the same: both perform something which can be called upon from other places. The crucial difference is how it is invoked: a script is a function with a piece of input attached. In the same way, NVDA code can define functions (they are really Python functions). Just like JAWS scripts, the one difference between a function and a script is how you invoke it: you need a piece of input to invoke a script (basically a specially tagged function), which can call other functions, run other scripts, and even kill NVDA (if you want, but don’t try that at home). As long as any kind of command is assigned to a script (keyboard command, a touchscreen gesture, a braille display hardware button, etc.), NVDA will let you perform something. This is why you can assign touch commands to keyboard commands and vice versa, because NVDA do let you assign (technically called “binding”) all sorts of input mechanism for a command (for instance, just as you can use keyboard to perform object navigation routines, a set of touch swipes has been defined to perform object navigation; in fact, these commands call the same routine). Cheers, Joseph *From:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> <nvda@nvda.groups.io <mailto:nvda@nvda.groups.io>> *On Behalf Of *Mary Otten *Sent:* Friday, February 15, 2019 9:16 PM *To:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> *Subject:* Re: [nvda] Some mouse navigation questions Good idea. There is probably some programming thing that gets in the way. I hope not though, because it makes very much sense. On Feb 15, 2019, at 9:14 PM, Richard Wells <richwels@... <mailto:richwels@...>> wrote: Why couldn't they be in different preference categories? Braille for Braille, Keyboard for Keyboard, Gestures for Touch screens and Voice control for Voice control? On 2/15/2019 6:38 PM, Gene wrote: The problem is, what should this array of ways of input be called? Maybe input commands, which would cover everything. This is just one more example of the decline of English. Apps and applications, two different things, are used increasingly interchangeably. the language in general is becoming less precise and accurate and this is just one area. Gene ----- Original Message ----- *From:*Brian Vogel <mailto:britechguy@...> *Sent:*Friday, February 15, 2019 6:15 PM *To:*nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> *Subject:*Re: [nvda] Some mouse navigation questions On Fri, Feb 15, 2019 at 07:06 PM, Joseph Lee wrote: Input gestures are more abstract Which is precisely the problem. Callin something that is intimately familiar to the typical end user, and when it's currently the only method (regardless of keyboard being used), something "more abstract" is not the way to go. The folks at NV Access are far from the only software developers to go this route. Almost every time it's the route taken it makes things more opaque to the target demographic, which is why it should be avoided in the first place. -- Brian *-*Windows 10 Home, 64-Bit, Version 1809, Build 17763 /*A great deal of intelligence can be invested in ignorance when the need for illusion is deep.*/ ~ Saul Bellow, /To Jerusalem and Back/
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Re: Some mouse navigation questions
People, excuse the use of portuguese...
Márcio, tal como nós temos as notas de 1 a 5, sendo 5 o melhor, nos Estados Unidos as notas são de A a F, sendo A o melhor e F o pior...
Rui
Às 08:29 de 16/02/2019, marcio via Groups.Io escreveu:
toggle quoted messageShow quoted text
Guys I know I'm gonna be too stupid asking something like that and that hasn't anything to do with the matter now. However, please, what it means "to get an F" in Joseph Lee's message? Just gave it a google and found nothing, so... Cheers, Marcio Follow me on Twitter <https://twitter.com/firirinfonfon> Em 16/02/2019 04:41, Shaun Everiss escreveu:
You know, explaining what we do depends on what we know.
As a computer geek I find it natural to go flat tack and explain things in technical terms, sometimes I forget to translate back to normal understandable language and find it hard to do so at times.
On 16/02/2019 6:51 PM, Joseph Lee wrote:
Hi,
Ah, I think I see where this is going.
So if I’m getting this right, I got an F in explaining the whole thing. This is good news, as it is a validation of a long-standing issue I had in regards to NVDA’s own documentation set: needs major overhaul (one of the reasons for creating my audio tutorials in the first place), and the approach we as developers take to explain how things work isn’t working. As a person who is serious about documentation, I take it as a personal failure.
How about this analogy: think of gestures as roads you take to arrive at a certain location. Suppose you wish to go from point A to point B. You can either walk, drive, or fly. It doesn’t matter how you do it as long as you get to your destination. In the same way, when doing a command, it doesn’t matter how you do it – either from the keyboard, a touch gesture, and what not, as long as you get something from NVDA. Adding, removing, or reassigning gestures (or commands) can be akin to adding new roads, getting around an obstruction, or closing off the airspace around the route.
The things listed in Input Gestures dialog can be thought of as follows:
* Categories: all sorts of things you can do with NVDA, categorized into different types of tasks. * Command descriptions: what NVDA can do, or in case of the analogy above, your destination. * Gesture (or command) itself: ways of performing that command, or using the analogy above, modes of travel.
Hope this helps.
Cheers,
Joseph
*From:* nvda@nvda.groups.io <nvda@nvda.groups.io> *On Behalf Of *Mary Otten *Sent:* Friday, February 15, 2019 9:34 PM *To:* nvda@nvda.groups.io *Subject:* Re: [nvda] Some mouse navigation questions
Hi Joseph, You are probably right that this should be a separate thread. However, I just want to point out that your whole explanation about JawsScripps etc. is he relevant to the average user who does not really care about programming, scripting, etc. The average user wants to use the screen reader and is not interested in all the stuff that you talked about in your last message. So when you design an interface, you need to have the average user in mind. That is the person who wants to do a task with the computer, not the geek, not the techie, and not the programmer. Do you honestly think that the hundreds of millions of computer users throughout the world, that is the cited users, would be using computers if they had to deal with this crap? The answer is no. That’s why they invented the graphic user interface. It’s easy for sighted people. What blind programmers and others who want to make screen readers need to do is make the screen reader interface as friendly as possible for the average non-techie person. and that means using plain language where ever possible, even if it isn’t nice and elegant.g
Mary
On Feb 15, 2019, at 9:28 PM, Joseph Lee <joseph.lee22590@... <mailto:joseph.lee22590@...>> wrote:
Hi,
I think we should devote a separate thread for it, but to give you a short answer:
Those of you coming from JAWS scripting world might be familiar with the terms “script” and “function”. They are essentially the same: both perform something which can be called upon from other places. The crucial difference is how it is invoked: a script is a function with a piece of input attached.
In the same way, NVDA code can define functions (they are really Python functions). Just like JAWS scripts, the one difference between a function and a script is how you invoke it: you need a piece of input to invoke a script (basically a specially tagged function), which can call other functions, run other scripts, and even kill NVDA (if you want, but don’t try that at home). As long as any kind of command is assigned to a script (keyboard command, a touchscreen gesture, a braille display hardware button, etc.), NVDA will let you perform something. This is why you can assign touch commands to keyboard commands and vice versa, because NVDA do let you assign (technically called “binding”) all sorts of input mechanism for a command (for instance, just as you can use keyboard to perform object navigation routines, a set of touch swipes has been defined to perform object navigation; in fact, these commands call the same routine).
Cheers,
Joseph
*From:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> <nvda@nvda.groups.io <mailto:nvda@nvda.groups.io>> *On Behalf Of *Mary Otten *Sent:* Friday, February 15, 2019 9:16 PM *To:* nvda@nvda.groups.io <mailto:nvda@nvda.groups.io> *Subject:* Re: [nvda] Some mouse navigation questions
Good idea. There is probably some programming thing that gets in the way. I hope not though, because it makes very much sense.
On Feb 15, 2019, at 9:14 PM, Richard Wells <richwels@... <mailto:richwels@...>> wrote:
Why couldn't they be in different preference categories? Braille for Braille, Keyboard for Keyboard, Gestures for Touch screens and Voice control for Voice control?
On 2/15/2019 6:38 PM, Gene wrote:
The problem is, what should this array of ways of input be called? Maybe input commands, which would cover everything. This is just one more example of the decline of English. Apps and applications, two different things, are used increasingly interchangeably. the language in general is becoming less precise and accurate and this is just one area.
Gene
----- Original Message -----
*From:*Brian Vogel <mailto:britechguy@...>
*Sent:*Friday, February 15, 2019 6:15 PM
*To:*nvda@nvda.groups.io <mailto:nvda@nvda.groups.io>
*Subject:*Re: [nvda] Some mouse navigation questions
On Fri, Feb 15, 2019 at 07:06 PM, Joseph Lee wrote:
Input gestures are more abstract
Which is precisely the problem. Callin something that is intimately familiar to the typical end user, and when it's currently the only method (regardless of keyboard being used), something "more abstract" is not the way to go.
The folks at NV Access are far from the only software developers to go this route. Almost every time it's the route taken it makes things more opaque to the target demographic, which is why it should be avoided in the first place.
--
Brian *-*Windows 10 Home, 64-Bit, Version 1809, Build 17763
/*A great deal of intelligence can be invested in ignorance when the need for illusion is deep.*/
~ Saul Bellow, /To Jerusalem and Back/
|
|
Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
That explains why I have stopped to use profissional translators... We, users, do not need a literal translation, but a translation that can explain, in everyday words, what the author means...
Because of that, in portuguese we have translated the menu "Input gestures" to "Define commands", because, in end of day, is what you do in that dialog... You are defining what command, meaning keyboard keystroke, Braille display keystroke or a touch gesture, will perform the action...
I, in all my translations use this approach, in spite of, some times, I need to rewrite all the manual for a device...
Best regards,
Rui Fontes NVDA portuguese team Tiflotecnia, Lda...
Às 15:07 de 16/02/2019, Brian Vogel escreveu:
toggle quoted messageShow quoted text
On Sat, Feb 16, 2019 at 06:54 AM, Ian Westerland wrote: Another way around the issue might be to define what the word means in context so "gesture" could be used within the contextual definition. Just a thought. Ian, Just because I have been in this situation more than once before, I have to tell you that this idea will either not work at all or not work well. People do not tend to read documentation cover to cover nor in order, and that actually makes perfect sense. We seek out sections either via the index, table of contents, or searching that appear to relate directly to the issue we're trying to solve or the thing we're trying to learn about. Gesture is an utterly unclear and inappropriate term for a command. Others have stated exactly why, especially for your typical reader of English. If one has to explain the basic concept of command then something's very, very wrong with the terminology being used and you can be sure that many people will miss the explanation for the reason I noted above. The ability to directly apprehend meaning, with the bare minimum of additional explanation, is critical in technical documentation. Mind you, there are obviously times when "the bare minimum" will be far from bare or minimal, but this isn't one of those. -- Brian *-*Windows 10 Home, 64-Bit, Version 1809, Build 17763 */A great deal of intelligence can be invested in ignorance when the need for illusion is deep./* ~ Saul Bellow, /To Jerusalem and Back/
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|
Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
On Sat, Feb 16, 2019 at 06:54 AM, Ian Westerland wrote:
Another way around the issue might be to define what the word means in context so "gesture" could be used within the contextual definition. Just a thought.
Ian, Just because I have been in this situation more than once before, I have to tell you that this idea will either not work at all or not work well. People do not tend to read documentation cover to cover nor in order, and that actually makes perfect sense. We seek out sections either via the index, table of contents, or searching that appear to relate directly to the issue we're trying to solve or the thing we're trying to learn about. Gesture is an utterly unclear and inappropriate term for a command. Others have stated exactly why, especially for your typical reader of English. If one has to explain the basic concept of command then something's very, very wrong with the terminology being used and you can be sure that many people will miss the explanation for the reason I noted above. The ability to directly apprehend meaning, with the bare minimum of additional explanation, is critical in technical documentation. Mind you, there are obviously times when "the bare minimum" will be far from bare or minimal, but this isn't one of those. --
Brian - Windows 10 Home, 64-Bit, Version 1809, Build 17763
A great deal of intelligence can be invested in ignorance when the need for illusion is deep.
~ Saul Bellow, To Jerusalem and Back
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Accessibility problems with Medium.
Hi Chris, I'm contacting you because I've read
that you are the IT contact for the Medium site. If you are not
the right person I should be emailing, let me know who the
correct person is.
I'm a totally blind user who is
also making some money through the Medium partner program. As it
stands, there are a lot of easily fixable accessibility issues
that are preventing me from publishing on the site fully. I've
been consistently bringing desktop accessibility issues to your
attention but have heard no progress or updates about it after
one accessibility improvement made to the IOS application some
months ago. I’d like to point out the various issues I have on
the desktop. If you fix these, your site will be far more
accessible for everyone.
- Forms are
not labeled. This happens all across the site. Edit fields are
not labeled and don't have their title attribute associated
with the field name. This is a consistent problem, especially
when trying to create a publication. Because of this, your
electronic W9 form is completely inaccessible. I had to get
sighted assistance to fill it out, per your requirements to
keep earning money through the program.
- Keyboard
focus isn't consistent. For a screen reader user, editing and
writing stories is extremely challenging because keyboard
focus and keyboard controls aren't always persistent. Many
controls on your site can't be accessed via the keyboard, such
as the genre selection when creating a publication. There's
too many to list, but very few buttons and controls can be
accessed via the keyboard.
- Dialog
boxes are not accessible to screen readers. Focus isn't drawn
to the dialog boxes and leaves screen readers stuck, unable to
even opt into the medium partner program when editing a story.
This happens all across the site.
- The main
editor isn't keyboard accessible. To a screen reader user, the
compose a story window has two multiline edit fields that are
not labeled. The second edit field, however, is a dud, and
does not even show up visually on the site, so a screen reader
user could be typing in a phantom edit field and publish a
blank story.
- No alt
text option. Give writers the option to add alt text to their
images. At the moment, this function doesn't exist on your
site.
I look forward to hearing how and when you
will address these accessibility issues that have been
persistent for more than a year. I’d be more than happy to do a
zoom session with you so we can talk about these in more depth
and give you a live demonstration.
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Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
Hi, I also like the term "input commands." Or maybe "user actions." Best, Felix Am Sa., 16. Feb. 2019 um 13:10 Uhr schrieb Ângelo Abrantes < ampa4374@...>:
toggle quoted messageShow quoted text
Here, in Portugal, we are using some think like "define
commands", "Definir comandos".
Às 12:00 de 16-02-2019, Devin Prater
escreveu:
I would agree with just "commands", or "input
commands."
Devin Pratersent from Gmail.
On Sat, Feb 16, 2019 at 5:54
AM Ian Westerland < iwesterl@...>
wrote:
Another way around the issue might be to define what the word
means in
context so "gesture" could be used within the contextual
definition.
Just a thought.
Ian Westerland
On 2/16/2019 10:51 PM, Brian's Mail list account via Groups.Io
wrote:
> Yes we need a whole new word or phrase.
> How about user input schemes or something like that?
> Brian
>
> bglists@...
> Sent via blueyonder.
> Please address personal E-mail to:-
> briang1@...,
putting 'Brian Gaff'
> in the display name field.
> ----- Original Message ----- From: "Richard Bartholomew"
> <rlbart53@...>
> To: <nvda@nvda.groups.io>
> Sent: Saturday, February 16, 2019 10:16 AM
> Subject: [nvda] CLARITY OF TERMINOLOGY AND DOCUMENTATION
>
>
>> Hi,
>>
>> The underlying explanation of what input gestures are
is excellent and
>> understandable; however, for me, the issue isn't
semantics per se but
>> if the
>> top-level description isn't immediately obvious to
the end-user, it has
>> failed in some way. In this case, the word gesture
implies touch screens
>> and, so, discouraged me from finding the time to
delve into an area
>> which I
>> thought wasn't relevant to me. A personal failing I
admit but we all
>> have
>> demands upon our time so if we can weed out what we
think are unnecessary
>> diversions, it's often the pragmatic way to go!
>>
>> I accept that this whole area is a minefield as you
can please some of
>> the
>> people, some of the time, etc, etc, etc!
>>
>> Good luck!
>>
>> Richard Bartholomew
>>
>>
>>
>>
>>
>>
>
>
>
>
>
--
Cordiais Cumprimentos
Ângelo Abrantes, Equipa <Portuguesa do NVDA
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Re: Can we pass graphics while navigating web pages using NVDA?
If this setting isn't available in preferences, and
I am not aware of a do not announce graphics setting, you may be able to stop
graphic from being announced using the speech dictionary.
Gene
toggle quoted messageShow quoted text
----- Original Message -----
Sent: Saturday, February 16, 2019 5:46 AM
Subject: [nvda] Can we pass graphics while navigating web pages
using NVDA?
To all members Does NVDA has feature to ignore
graphic while navigating web page, and if it has, now to enable it? A friend
asked me this, and he shared him thought that sometimes he doesn't want to see
graphics in article he reading, and he wonder if we could add this to NVDA if it
doesn't exist. I can also create a tiket for this if noone did before. Any
help would be appreciated. Cuong
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Robert Doc Wright godfearer
Yes, I use it currently. I have the latest version of iTunes. I recently had to open the view menu to turn on “show status bar” to get back to the look I was familiar with. Sent from Mail for Windows 10
toggle quoted messageShow quoted text
From: Ján KulikSent: Friday, February 15, 2019 1:54 AM To: nvda@nvda.groups.ioSubject: [nvda] ITunes and NVDA Hi all, does anyone use your iTunes on a computer with an NVDA reader? NVDA just does not announce any offers after the ALTm slider or iTunes version information. Unfortunately, I recently installed it. Thank you for your answers.
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Re: Can we pass graphics while navigating web pages using NVDA?
toggle quoted messageShow quoted text
From: Dang Manh CuongSent: 16 February 2019 11:46 To: nvda@nvda.groups.ioSubject: [nvda] Can we pass graphics while navigating web pages using NVDA? To all members Does NVDA has feature to ignore graphic while navigating web page, and if it has, now to enable it? A friend asked me this, and he shared him thought that sometimes he doesn't want to see graphics in article he reading, and he wonder if we could add this to NVDA if it doesn't exist. I can also create a tiket for this if noone did before. Any help would be appreciated. Cuong
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Re: Using Office Products with UIA
If this will become a much wanted method of interacting with word, and since Microsoft will continue making better support, shouldn't this be on by default after1901?
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Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
Here, in Portugal, we are using some think like "define
commands", "Definir comandos".
Às 12:00 de 16-02-2019, Devin Prater
escreveu:
I would agree with just "commands", or "input
commands."
Devin Pratersent from Gmail.
On Sat, Feb 16, 2019 at 5:54
AM Ian Westerland < iwesterl@...>
wrote:
Another way around the issue might be to define what the word
means in
context so "gesture" could be used within the contextual
definition.
Just a thought.
Ian Westerland
On 2/16/2019 10:51 PM, Brian's Mail list account via Groups.Io
wrote:
> Yes we need a whole new word or phrase.
> How about user input schemes or something like that?
> Brian
>
> bglists@...
> Sent via blueyonder.
> Please address personal E-mail to:-
> briang1@...,
putting 'Brian Gaff'
> in the display name field.
> ----- Original Message ----- From: "Richard Bartholomew"
> <rlbart53@...>
> To: <nvda@nvda.groups.io>
> Sent: Saturday, February 16, 2019 10:16 AM
> Subject: [nvda] CLARITY OF TERMINOLOGY AND DOCUMENTATION
>
>
>> Hi,
>>
>> The underlying explanation of what input gestures are
is excellent and
>> understandable; however, for me, the issue isn't
semantics per se but
>> if the
>> top-level description isn't immediately obvious to
the end-user, it has
>> failed in some way. In this case, the word gesture
implies touch screens
>> and, so, discouraged me from finding the time to
delve into an area
>> which I
>> thought wasn't relevant to me. A personal failing I
admit but we all
>> have
>> demands upon our time so if we can weed out what we
think are unnecessary
>> diversions, it's often the pragmatic way to go!
>>
>> I accept that this whole area is a minefield as you
can please some of
>> the
>> people, some of the time, etc, etc, etc!
>>
>> Good luck!
>>
>> Richard Bartholomew
>>
>>
>>
>>
>>
>>
>
>
>
>
>
--
Cordiais Cumprimentos
Ângelo Abrantes, Equipa <Portuguesa do NVDA
|
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Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
Devin, I'd agree with that too. As long as the terminology is clear, it's just a case of making the choice.
Ian
toggle quoted messageShow quoted text
On 2/16/2019 11:00 PM, Devin Prater wrote: I would agree with just "commands", or "input commands." Devin Pratersent from Gmail. On Sat, Feb 16, 2019 at 5:54 AM Ian Westerland <iwesterl@... <mailto:iwesterl@...>> wrote: Another way around the issue might be to define what the word means in context so "gesture" could be used within the contextual definition. Just a thought. Ian Westerland On 2/16/2019 10:51 PM, Brian's Mail list account via Groups.Io wrote: > Yes we need a whole new word or phrase. > How about user input schemes or something like that? > Brian > > bglists@... <mailto:bglists@...> > Sent via blueyonder. > Please address personal E-mail to:- > briang1@... <mailto:briang1@...>, putting 'Brian Gaff' > in the display name field. > ----- Original Message ----- From: "Richard Bartholomew" > <rlbart53@... <mailto:rlbart53@...>> > To: <nvda@nvda.groups.io <mailto:nvda@nvda.groups.io>> > Sent: Saturday, February 16, 2019 10:16 AM > Subject: [nvda] CLARITY OF TERMINOLOGY AND DOCUMENTATION > > >> Hi, >> >> The underlying explanation of what input gestures are is excellent and >> understandable; however, for me, the issue isn't semantics per se but >> if the >> top-level description isn't immediately obvious to the end-user, it has >> failed in some way. In this case, the word gesture implies touch screens >> and, so, discouraged me from finding the time to delve into an area >> which I >> thought wasn't relevant to me. A personal failing I admit but we all >> have >> demands upon our time so if we can weed out what we think are unnecessary >> diversions, it's often the pragmatic way to go! >> >> I accept that this whole area is a minefield as you can please some of >> the >> people, some of the time, etc, etc, etc! >> >> Good luck! >> >> Richard Bartholomew >> >> >> >> >> >> > > > > >
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Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
I would agree with just "commands", or "input commands." Devin Pratersent from Gmail.
toggle quoted messageShow quoted text
On Sat, Feb 16, 2019 at 5:54 AM Ian Westerland < iwesterl@...> wrote:
Another way around the issue might be to define what the word means in
context so "gesture" could be used within the contextual definition.
Just a thought.
Ian Westerland
On 2/16/2019 10:51 PM, Brian's Mail list account via Groups.Io wrote:
> Yes we need a whole new word or phrase.
> How about user input schemes or something like that?
> Brian
>
> bglists@...
> Sent via blueyonder.
> Please address personal E-mail to:-
> briang1@..., putting 'Brian Gaff'
> in the display name field.
> ----- Original Message ----- From: "Richard Bartholomew"
> <rlbart53@...>
> To: <nvda@nvda.groups.io>
> Sent: Saturday, February 16, 2019 10:16 AM
> Subject: [nvda] CLARITY OF TERMINOLOGY AND DOCUMENTATION
>
>
>> Hi,
>>
>> The underlying explanation of what input gestures are is excellent and
>> understandable; however, for me, the issue isn't semantics per se but
>> if the
>> top-level description isn't immediately obvious to the end-user, it has
>> failed in some way. In this case, the word gesture implies touch screens
>> and, so, discouraged me from finding the time to delve into an area
>> which I
>> thought wasn't relevant to me. A personal failing I admit but we all
>> have
>> demands upon our time so if we can weed out what we think are unnecessary
>> diversions, it's often the pragmatic way to go!
>>
>> I accept that this whole area is a minefield as you can please some of
>> the
>> people, some of the time, etc, etc, etc!
>>
>> Good luck!
>>
>> Richard Bartholomew
>>
>>
>>
>>
>>
>>
>
>
>
>
>
|
|
Re: CLARITY OF TERMINOLOGY AND DOCUMENTATION
Another way around the issue might be to define what the word means in context so "gesture" could be used within the contextual definition. Just a thought.
Ian Westerland
toggle quoted messageShow quoted text
On 2/16/2019 10:51 PM, Brian's Mail list account via Groups.Io wrote: Yes we need a whole new word or phrase. How about user input schemes or something like that? Brian bglists@... Sent via blueyonder. Please address personal E-mail to:- briang1@..., putting 'Brian Gaff' in the display name field. ----- Original Message ----- From: "Richard Bartholomew" <rlbart53@...> To: <nvda@nvda.groups.io> Sent: Saturday, February 16, 2019 10:16 AM Subject: [nvda] CLARITY OF TERMINOLOGY AND DOCUMENTATION
Hi,
The underlying explanation of what input gestures are is excellent and understandable; however, for me, the issue isn't semantics per se but if the top-level description isn't immediately obvious to the end-user, it has failed in some way. In this case, the word gesture implies touch screens and, so, discouraged me from finding the time to delve into an area which I thought wasn't relevant to me. A personal failing I admit but we all have demands upon our time so if we can weed out what we think are unnecessary diversions, it's often the pragmatic way to go!
I accept that this whole area is a minefield as you can please some of the people, some of the time, etc, etc, etc!
Good luck!
Richard Bartholomew
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