Re: Editing an NVDA Add-On Manifest file as a Temporary Workaround
#adminnotice
On Mon, May 23, 2022 at 05:15 PM, George McCoy wrote:
I think you'll find that the path to the NVDA add-ons folder is %APPDATA%\Roaming\nvda\addons- No, it's not. The Roaming folder is the last one in the path represented by %APPDATA%. It's easy enough to check for yourself in Command Prompt by issuing the command: echo %APPDATA% if you don't believe me. I don't post these instructions without having triple checked things first. -- Brian - Windows 10, 64-Bit, Version 21H2, Build 19044 You can't crush ideas by suppressing them. You can only crush them by ignoring them.
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Re: Version 22.06 of Joseph Lee's add-ons posted: Add-on Updater, Windows App Essentials, Event Tracker (deep maintenance), Object Location Tones (deep maintenance), ObjPad (deep maintenance)
#addonrelease
Bruno Aníbal Prieto González
Thank you very much Joseph! Object Location Tones is fundamental for
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me. I don't know what I would do without that add-on to locate myself by window elements. Have a great holidays! 2022-05-23 0:59 GMT-04:00, Shaun Everiss <sm.everiss@...>:
Have a nice break.
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Re: holding off on 2022.1 due to Code Factory dragging their feet
Hi everyone, A few clarifications before I crash with another headache: Code Factory add-ons: while I cannot go into specifics, there was a last minute change made in NVDA 2022.1 to keep many add-ons compatible (specifically, control types refactor). I'm not sure if Code Factory is referring to this issue (a while ago someone posted that CF told folks that they are awaiting word from NV Access about code change in 2022.1), but I imagine that folks over there are working on compatibility updates. Add-on update delays: it is normal to receive compatibility updates with a delay when stable NVDA versions are released, more so when we have a year.1 version (compatibility breaking release) in front of us. Without going into details, around the time NVDA 2022.1 beta 1 was around the corner, add-on authors wrote to NV Access about control types refactor (see the list archive from last year for an overview from me about this) and that can break more add-ons than anticipated. Therefore, NV Access decided to include a compatibility layer for old and new add-on releases, which is why add-ons may appear to work when you edit the manifest (addressed below). But for all practical purposes, NV Access recommends using the new control types code introduced in NVDA 2021.2. As for manifests, as you read from Brian V a few minutes ago, working with manifests is a temporary workaround until the actual update declaring compatibility with the just released NVDA version becomes available. Why is this method a temporary workaround?
The biggest takeaway: EDIT MANIFESTS AS A LAST RESORT OPTION! Or, for that matter, DO NOT EDIT MANIFESTS, or if you must do it, first contact the add-on author BEFORE following what Brian wrote to you several minutes ago. P.S. I once thought about instructing Add-on Updater (in the future) to present a message to anyone using add-ons with modified manifests but decided against as it is draconian and requires Internet access. But my sentiment remains: unless you know what you are doing, editing manifests should not be attempted prior to doing everything you can to contact the add-on author about updates. After all, it is not NV Access who has final authority on add-ons - the ultimate authority with add-ons rest with authors (including NV Access if they wrote add-ons you are using); my statement on who has final (and ultimate) authority on add-ons should also answer a question posed earlier: who to call when add-ons become unmaintained (contact the last known maintainer and/or the original add-on author (contact info can be found in Add-ons Manager) and then let the community know). Thank you. P.S. This might be the last time I will address this subject (for now; NVDA 2022.1 development and coordinating add-on compatibility while studying for grad seminars (which I passed, by the way) was rewarding and stressful; I didn't feel this tired and out of energy since 2016 while organizing NVDACon that year, ended up lying on my bed for a few days then). Cheers, Joseph
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Re: Editing an NVDA Add-On Manifest file as a Temporary Workaround
#adminnotice
George McCoy
Brian,
I think you'll find that the path to the NVDA add-ons folder is %APPDATA%\Roaming\nvda\addons
George On 5/23/2022 3:46 PM, Brian Vogel
wrote:
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Re: Update On My Incompatible Add-Ons
Robert Doc Wright godfearer
I tried it with no result.l
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On 5/23/2022 8:46 AM, Ron Canazzi wrote:
Hi Group, --
****** Sometimes I think I understand everything, and then I regain consciousness. --------- Family Times theatre http://familytimes.wrighthere.net:9244/stream or ask your smart speaker to play family times on tune-in
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Re: Editing an NVDA Add-On Manifest file as a Temporary Workaround
#adminnotice
Tyler Spivey
A couple of tips:
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1. There's another way to get to the NVDA user configuration directory for installed copies. NVDA installs a shortcut in the start menu called Explore NVDA user configuration directory. Typing explore nvda into the search box should find it. 2. On nvda-addons.org, there's an addon that will do all the work for you called cricricri: https://nvda-addons.org/addon.php?id=228 The documentation is in Spanish, but you simply have to install it, go to the NVDA menu, Tools, Date changer for manifests. From there, check the addons you want, set the major version to 2022 and apply.
On 5/23/2022 1:46 PM, Brian Vogel wrote:
*/Editing an NVDA Add-On Manifest file as a Temporary Workaround
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Editing an NVDA Add-On Manifest file as a Temporary Workaround
#adminnotice
Editing an NVDA Add-On Manifest file as a Temporary Workaround Note Well: This will NOT always work when there is a backward compatibility breaking release of NVDA because, sometimes, add-on code must be changed. But it sometimes works if nothing more than testing and certification is needed for a given add-on, and that’s a bit behind the actual NVDA release. Also, the %APPDATA% folder is normally hidden, so if your machine objects to your trying to navigate there, you will have to take the steps to show hidden files and folders on your machine. Your NVDA Add-Ons are found in the following folder: %APPDATA%\nvda\addons and you can type (or cut and paste) the exact path shown above into the Address combo box in File Explorer, and after hitting Enter that’s where you’ll be. A list of folders corresponding to each of the add-ons you have installed will be in the file list. Locate the add-on for which you wish to edit the manifest file and open its folder. In the folder you will find a file with the name manifest.ini. It is a plain text file, so can be opened for editing with any plain text editor of your choosing. I use Notepad, but any text editor will do. Once you have the file open for editing, search for the line that starts with: lastTestedNVDAVersion = You will be substituting the current NVDA version number for whatever is currently shown after the equal sign. It is critical that there be a space after the ‘n’ in “version” as well as after the equal sign itself. The NVDA version goes after that space after the equal sign. If you check out the line character by character after the ‘n’ in “version” as you found it, you’ll encounter those spaces. Just make sure that the equal sign has a space before it, and after it. This will trick NVDA into believing that the add-on has been tested up to and including the current NVDA version number. If an add-on crashes or otherwise misbehaves after using this workaround, then work on its code will be required. If you use this workaround, and become aware that a version of your add-on that has actually been tested with the latest version of NVDA has become available, definitely take the time to install the real version. Your doctored manifest.ini file will end up being overwritten as part of installing “the real thing.” --Brian - Windows 10, 64-Bit, Version 21H2, Build 19044 You can't crush ideas by suppressing them. You can only crush them by ignoring them.
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Re: IMPORTANT: Clock and Calendar add-on is abandoned and end of support, no plans for future releases, use alternatives
Robert Doc Wright godfearer
I found it but it is not accessible. On 5/23/2022 8:00 AM, Ron Canazzi
wrote:
Hi Group, -- ****** Sometimes I think I understand everything, and then I regain consciousness. --------- Family Times theatre http://familytimes.wrighthere.net:9244/stream or ask your smart speaker to play family times on tune-in
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Re: NVDA 2022.1 and add-ons: compatibility updates
Hi, Update as of May 23, 2022 (the day NVDA 2022.1 stable version was released): over 60 percent of add-ons registered on community add-ons website are showing as compatible with more updates on the way (at least four add-on updates were queued for distribution on community add-ons website as of this moment, and if things go well, Add-on Updater will offer them to you around this time tomorrow). My task for the next few days before I officially go offline in June: asking Add-on Updater to offer add-on updates to users. There may or may not be such a task in June (highly unlikely for my own physical and mental well-being, so if you are an add-on author and reading this message, consider May 27, 2022 as the last day to queue add-on updates for broad distribution for this round). I will address the question of manifests in a separate post - I'm sort of on a writing spree before I crash again, and I will show you why editing manifests is not a long-term solution (hint: Python advances). Cheers, Joseph
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Re: incompatible addons
Kyle McRorey
Ring On Mon, May 23, 2022 at 11:29 AM farhan israk <fahim.net.2014@...> wrote:
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Re: holding off on 2022.1 due to Code Factory dragging their feet
Wander if there needs to be an addon checker that will check an addon based on the latest and say what is a problem. If its critical, or needed or will physically impact a user then bam you need to action it. But if its not going to or its a well could be better or performance thing, modify the manafest and then you can fix it later. For example I just modified ifinterpretors manafest and yeah it does work to a point, could be better but it does work. Of course I don't play that much interactive fiction so I have not updated my runners for at least a year now as most of my games for that type are on the web or in twine or twine java.
On 24/05/2022 7:23 am, Rui Fontes
wrote:
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Re: holding off on 2022.1 due to Code Factory dragging their feet
No you are not. I mean I know why things change but this does not effect any other reader. By modifying the mana fest unless something has radically changed most of the time things then just work. Maybe its time to look at scripts that don't have to change every version or so. Don't know but really if you think you are alone on this yeah I am little concerned to. And then when a dev goes out of business with an addon its lost.
On 24/05/2022 7:15 am, Tyler Wood
wrote:
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Re: IMPORTANT: Clock and Calendar add-on is abandoned and end of support, no plans for future releases, use alternatives
Rui Fontes
Just open the file manifest.ini in NotePad and change the line starting with lastTestedNVDAVersion to be like this: lastTestedNVDAVersion = 2022.1
Rui Fontes
Às 20:55 de 23/05/2022, farhan israk
escreveu:
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Re: holding off on 2022.1 due to Code Factory dragging their feet
Curtis Delzer
doesn't work all the time, but sometimes . . .
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On 5/23/2022 11:13 AM, William James wrote:
Modify the latest version of NVDA in manifest.ini. You will once again have working add-ons. --
Curtis Delzer H.S. K6VFO Rialto, CA curtis@...
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Re: incompatible addons
farhan israk
Thank you. I don't know version number but it is latest. I got addon updater update last evening. However, i have not received any update of vlc media player addon.
On Mon, 23 May 2022, 10:38 pm Governor staten, <govsta@...> wrote:
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Re: IMPORTANT: Clock and Calendar add-on is abandoned and end of support, no plans for future releases, use alternatives
farhan israk
Thank you. How can I do it?
On Mon, 23 May 2022, 11:37 pm Rui Fontes, <rui.fontes@...> wrote:
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Re: Addons for Nvda
Ladies and Gentlemen,
By now, we should all "know this is coming" when NVDA has a backward compatibility breaking release. And, so far the convention for these seems to be the dot one release for a given major release number (the year of release). From Joseph Lee, in regard to checking the current Add-On compatibility with current NVDA Release status: As always, keep track of compatibility status of your favorite add-ons from the following link: Add-ons and backwards incompatible NVDA releases (nvda-project.org)
Download Sources for Most Add-Ons (some home-grown ones will appear in neither location): NVDA Add-Ons Directory (hosted by the Spanish-Speaking NVDA Community Association) NVDA Community Add-Ons Site Brian - Windows 10, 64-Bit, Version 21H2, Build 19044 You can't crush ideas by suppressing them. You can only crush them by ignoring them.
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Re: Addons for Nvda
Rui Fontes
Hello!
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ClipSpeak is already updated on the add-ons page.. and in the spanish page of add-ons. Esperanto symbols I don't know... For VLC the spanish repository already have one add-on 2022.1 compatible, made by Paul Ber, and it is abailable at: https://nvda.es/files/get.php?file=vlcaccessenhancement Best regards, Rui Fontes NVDA portuguese team Rui Fontes Às 20:39 de 23/05/2022, Jarek.Krcmar escreveu:
Hello group,
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Re: holding off on 2022.1 due to Code Factory dragging their feet
Dave Grossoehme
What is the status of Cloud Vision? That is what is flagging the 22.1 when I try to download and install. Dave
On 5/23/2022 4:48 AM, Shaun Everiss
wrote:
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Addons for Nvda
Jarek.Krcmar
Hello group,
I have today downloaded and installed the version of Nvda 2022.1, and I need some addons. I have in Nvda these addons, uncompatible: Clipspeak, Esperanto symbols, Vlc media player. I would like to know, whether they will be available. Sincerely: -- Jarek
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