Fantasy Sports <fantasylife@...>
Does anyone here play text adventures such as MUD's? (Multi User Dungeons)
If so, is there a way to optimize NVDA with a MUD Client to read the text as it scrolls in the game?
Thank you for any advice.
|
|
Travis Siegel <tsiegel@...>
Nothing to optimize. NVDA reads the text coming across the screen just fine. If you don't want to see everything, then use a client that has gag capabilities, then you can repress certain text strings, so you don't see them. Most muds also have various settings you can use to cut down on the amount of spam you receive, especially during battle. Nothing special needed to mud using NVDA, it works just fine.
toggle quoted messageShow quoted text
On 5/9/2017 10:42 PM, Fantasy Sports wrote: Does anyone here play text adventures such as MUD's? (Multi User Dungeons)
If so, is there a way to optimize NVDA with a MUD Client to read the text as it scrolls in the game?
Thank you for any advice.
|
|
Yes, I use, Alteraeon.
-- mail: l2belteki@... skype: b.laller1986
|
|
Fantasy Sports <fantasylife@...>
A lot of quick reactions are required sometimes in a MUD.
Is there a way to make it read the text in real time as it first appears on the screen?
Or are you manually navigating to each paragraph yourself with the NVDA keyboard commands?
toggle quoted messageShow quoted text
-----Original Message----- From: Travis Siegel <tsiegel@...> Sent: May 9, 2017 10:59 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Nothing to optimize. NVDA reads the text coming across the screen just fine. If you don't want to see everything, then use a client that has gag capabilities, then you can repress certain text strings, so you don't see them. Most muds also have various settings you can use to cut down on the amount of spam you receive, especially during battle. Nothing special needed to mud using NVDA, it works just fine.
On 5/9/2017 10:42 PM, Fantasy Sports wrote:
Does anyone here play text adventures such as MUD's? (Multi User Dungeons)
If so, is there a way to optimize NVDA with a MUD Client to read the text as it scrolls in the game?
Thank you for any advice.
|
|
Travis Siegel <tsiegel@...>
I'm a little puzzled by what you're saying here.
NVDA always reads text in real time. I don't know exactly what you're experiencing, (perhaps it's the client you're using), but I don't have to touch the nvda review mode or move the cursor around at all (unless I want to see something that already printed), everything reads just fine when it comes from the mud, no configuration of NVDA is necessary. Now, if you're using a mud client that isn't speech friendly, I could see where you might be having trouble. Me personally, I tend to connect to my linux box first, then use either muddle or tintin depending on what I'm connecting to, and how long I plan to be connected, since muddle is my favorite client, but it's limited on capabilities, I tend to use it only when I don'[t plan to be logged in very long. If I'm likely to be logged in for any length of time, I'll use tintin, because it has better capabilities, though I've not actually made it as full featured as I'd like, there's still a lot of things it misses that muddle catches, but it does have a gag feature which muddle doesn't, and I've not added one yet, so I tend to use those two, and don't bother with windows clients. I've tried a few, but honestly, I've been mudding since the early 90s, and I have yet to find a windows client that works the way I want, so I tend to avoid them. Sure, some of them are nice, especially mushZ, but when I'm playing a mud, I'm not really all that interested in full audio immersion, so I tend to stick to my command line linux-based clients and just go on and do my thing and stay out of all discussion on clients, since I'm probably the only one that ever uses muddle, and although there are folks using tintin, I don't think the total is more than a percentage point or two of all total users, so I'm definitely in the minority.
toggle quoted messageShow quoted text
On 5/10/2017 9:33 PM, Fantasy Sports wrote: A lot of quick reactions are required sometimes in a MUD.
Is there a way to make it read the text in real time as it first appears on the screen?
Or are you manually navigating to each paragraph yourself with the NVDA keyboard commands?
-----Original Message-----
From: Travis Siegel <tsiegel@...> Sent: May 9, 2017 10:59 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Nothing to optimize. NVDA reads the text coming across the screen just fine. If you don't want to see everything, then use a client that has gag capabilities, then you can repress certain text strings, so you don't see them. Most muds also have various settings you can use to cut down on the amount of spam you receive, especially during battle. Nothing special needed to mud using NVDA, it works just fine.
On 5/9/2017 10:42 PM, Fantasy Sports wrote:
Does anyone here play text adventures such as MUD's? (Multi User Dungeons)
If so, is there a way to optimize NVDA with a MUD Client to read the text as it scrolls in the game?
Thank you for any advice.
|
|
Fantasy Sports <fantasylife@...>
I am using the MUSH Client, which is of course a windows based client.
You type commands in the bottom of the screen where your cursor is, and the text from the MUD itself appears in the window above.
NVDA does not read anything in that MUD window as it appears, and I'm not sure how you would get it to do so.
If you're using a LINUX client, your experience is probably very different, as you say.
Perhaps you could give me advice on using NVDA with Mush or other Windows clients?
toggle quoted messageShow quoted text
-----Original Message----- From: Travis Siegel <tsiegel@...> Sent: May 10, 2017 11:41 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
I'm a little puzzled by what you're saying here.
NVDA always reads text in real time. I don't know exactly what you're experiencing, (perhaps it's the client you're using), but I don't have to touch the nvda review mode or move the cursor around at all (unless I want to see something that already printed), everything reads just fine when it comes from the mud, no configuration of NVDA is necessary. Now, if you're using a mud client that isn't speech friendly, I could see where you might be having trouble. Me personally, I tend to connect to my linux box first, then use either muddle or tintin depending on what I'm connecting to, and how long I plan to be connected, since muddle is my favorite client, but it's limited on capabilities, I tend to use it only when I don'[t plan to be logged in very long. If I'm likely to be logged in for any length of time, I'll use tintin, because it has better capabilities, though I've not actually made it as full featured as I'd like, there's still a lot of things it misses that muddle catches, but it does have a gag feature which muddle doesn't, and I've not added one yet, so I tend to use those two, and don't bother with windows clients. I've tried a few, but honestly, I've been mudding since the early 90s, and I have yet to find a windows client that works the way I want, so I tend to avoid them. Sure, some of them are nice, especially mushZ, but when I'm playing a mud, I'm not really all that interested in full audio immersion, so I tend to stick to my command line linux-based clients and just go on and do my thing and stay out of all discussion on clients, since I'm probably the only one that ever uses muddle, and although there are folks using tintin, I don't think the total is more than a percentage point or two of all total users, so I'm definitely in the minority.
On 5/10/2017 9:33 PM, Fantasy Sports wrote:
A lot of quick reactions are required sometimes in a MUD.
Is there a way to make it read the text in real time as it first appears on the screen?
Or are you manually navigating to each paragraph yourself with the NVDA keyboard commands?
-----Original Message-----
From: Travis Siegel <tsiegel@...> Sent: May 9, 2017 10:59 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Nothing to optimize. NVDA reads the text coming across the screen just fine. If you don't want to see everything, then use a client that has gag capabilities, then you can repress certain text strings, so you don't see them. Most muds also have various settings you can use to cut down on the amount of spam you receive, especially during battle. Nothing special needed to mud using NVDA, it works just fine.
On 5/9/2017 10:42 PM, Fantasy Sports wrote:
Does anyone here play text adventures such as MUD's? (Multi User Dungeons)
If so, is there a way to optimize NVDA with a MUD Client to read the text as it scrolls in the game?
Thank you for any advice.
|
|
toggle quoted messageShow quoted text
On 5/10/2017 11:08 PM, Fantasy Sports wrote: I am using the MUSH Client, which is of course a windows based client.
You type commands in the bottom of the screen where your cursor is, and the text from the MUD itself appears in the window above.
NVDA does not read anything in that MUD window as it appears, and I'm not sure how you would get it to do so.
If you're using a LINUX client, your experience is probably very different, as you say.
Perhaps you could give me advice on using NVDA with Mush or other Windows clients?
-----Original Message-----
From: Travis Siegel <tsiegel@...> Sent: May 10, 2017 11:41 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
I'm a little puzzled by what you're saying here.
NVDA always reads text in real time. I don't know exactly what you're experiencing, (perhaps it's the client you're using), but I don't have to touch the nvda review mode or move the cursor around at all (unless I want to see something that already printed), everything reads just fine when it comes from the mud, no configuration of NVDA is necessary. Now, if you're using a mud client that isn't speech friendly, I could see where you might be having trouble. Me personally, I tend to connect to my linux box first, then use either muddle or tintin depending on what I'm connecting to, and how long I plan to be connected, since muddle is my favorite client, but it's limited on capabilities, I tend to use it only when I don'[t plan to be logged in very long. If I'm likely to be logged in for any length of time, I'll use tintin, because it has better capabilities, though I've not actually made it as full featured as I'd like, there's still a lot of things it misses that muddle catches, but it does have a gag feature which muddle doesn't, and I've not added one yet, so I tend to use those two, and don't bother with windows clients. I've tried a few, but honestly, I've been mudding since the early 90s, and I have yet to find a windows client that works the way I want, so I tend to avoid them. Sure, some of them are nice, especially mushZ, but when I'm playing a mud, I'm not really all that interested in full audio immersion, so I tend to stick to my command line linux-based clients and just go on and do my thing and stay out of all discussion on clients, since I'm probably the only one that ever uses muddle, and although there are folks using tintin, I don't think the total is more than a percentage point or two of all total users, so I'm definitely in the minority.
On 5/10/2017 9:33 PM, Fantasy Sports wrote:
A lot of quick reactions are required sometimes in a MUD.
Is there a way to make it read the text in real time as it first appears on the screen?
Or are you manually navigating to each paragraph yourself with the NVDA keyboard commands?
-----Original Message-----
From: Travis Siegel <tsiegel@...> Sent: May 9, 2017 10:59 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Nothing to optimize. NVDA reads the text coming across the screen just fine. If you don't want to see everything, then use a client that has gag capabilities, then you can repress certain text strings, so you don't see them. Most muds also have various settings you can use to cut down on the amount of spam you receive, especially during battle. Nothing special needed to mud using NVDA, it works just fine.
On 5/9/2017 10:42 PM, Fantasy Sports wrote:
Does anyone here play text adventures such as MUD's? (Multi User Dungeons)
If so, is there a way to optimize NVDA with a MUD Client to read the text as it scrolls in the game?
Thank you for any advice.
|
|
Fantasy Sports <fantasylife@...>
Thanks.
Most things such as web pages, emails, Word documents, are static, in that the text just appears once and you NVDA navigate to it using the keyboard.
Theoretically, should NVDA have a mode where it just reads everything on the page that newly appears?
I suppose this only would apply to text games, where text is dynamically appearing.
toggle quoted messageShow quoted text
-----Original Message----- From: Tyler Spivey <tspivey@...> Sent: May 11, 2017 1:13 AM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
You need a plugin which supports NVDA. This page should get you going. https://allinaccess.com/mc/
Download MushReader from there. On 5/10/2017 11:08 PM, Fantasy Sports wrote:
I am using the MUSH Client, which is of course a windows based client.
You type commands in the bottom of the screen where your cursor is, and the text from the MUD itself appears in the window above.
NVDA does not read anything in that MUD window as it appears, and I'm not sure how you would get it to do so.
If you're using a LINUX client, your experience is probably very different, as you say.
Perhaps you could give me advice on using NVDA with Mush or other Windows clients?
-----Original Message-----
From: Travis Siegel <tsiegel@...> Sent: May 10, 2017 11:41 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
I'm a little puzzled by what you're saying here.
NVDA always reads text in real time. I don't know exactly what you're experiencing, (perhaps it's the client you're using), but I don't have to touch the nvda review mode or move the cursor around at all (unless I want to see something that already printed), everything reads just fine when it comes from the mud, no configuration of NVDA is necessary. Now, if you're using a mud client that isn't speech friendly, I could see where you might be having trouble. Me personally, I tend to connect to my linux box first, then use either muddle or tintin depending on what I'm connecting to, and how long I plan to be connected, since muddle is my favorite client, but it's limited on capabilities, I tend to use it only when I don'[t plan to be logged in very long. If I'm likely to be logged in for any length of time, I'll use tintin, because it has better capabilities, though I've not actually made it as full featured as I'd like, there's still a lot of things it misses that muddle catches, but it does have a gag feature which muddle doesn't, and I've not added one yet, so I tend to use those two, and don't bother with windows clients. I've tried a few, but honestly, I've been mudding since the early 90s, and I have yet to find a windows client that works the way I want, so I tend to avoid them. Sure, some of them are nice, especially mushZ, but when I'm playing a mud, I'm not really all that interested in full audio immersion, so I tend to stick to my command line linux-based clients and just go on and do my thing and stay out of all discussion on clients, since I'm probably the only one that ever uses muddle, and although there are folks using tintin, I don't think the total is more than a percentage point or two of all total users, so I'm definitely in the minority.
On 5/10/2017 9:33 PM, Fantasy Sports wrote:
A lot of quick reactions are required sometimes in a MUD.
Is there a way to make it read the text in real time as it first appears on the screen?
Or are you manually navigating to each paragraph yourself with the NVDA keyboard commands?
-----Original Message-----
From: Travis Siegel <tsiegel@...> Sent: May 9, 2017 10:59 PM To: nvda@nvda.groups.io Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Nothing to optimize. NVDA reads the text coming across the screen just fine. If you don't want to see everything, then use a client that has gag capabilities, then you can repress certain text strings, so you don't see them. Most muds also have various settings you can use to cut down on the amount of spam you receive, especially during battle. Nothing special needed to mud using NVDA, it works just fine.
On 5/9/2017 10:42 PM, Fantasy Sports wrote:
Does anyone here play text adventures such as MUD's? (Multi User Dungeons)
If so, is there a way to optimize NVDA with a MUD Client to read the text as it scrolls in the game?
Thank you for any advice.
|
|
I don't know what would be involved in doing
this. I have long maintained that NVDA should have such a feature.
At this point, there are only specific interfaces where NVDA is set to do this,
such as in the DOS prompt and evidently, in some mud programs and certain other
contexts. But the user can't control this as a general
setting.
toggle quoted messageShow quoted text
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 5:02 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Thanks. Most things such as web pages, emails,
Word documents, are static, in that the text just appears once and you
NVDA navigate to it using the keyboard. Theoretically, should NVDA
have a mode where it just reads everything on the page that newly
appears? I suppose this only would apply to text games, where text is
dynamically appearing. -----Original Message----- >From:
Tyler Spivey < tspivey@...> >Sent: May 11,
2017 1:13 AM >To: nvda@nvda.groups.io>Subject: Re:
[nvda] Multi-User-Dungeons and NVDA > >You need a plugin which
supports NVDA. >This page should get you
going. >https://allinaccess.com/mc/ > >Download MushReader
from there. >On 5/10/2017 11:08 PM, Fantasy Sports wrote: >> I am
using the MUSH Client, which is of course a windows >> based
client. >> >> You type commands in the bottom of the screen
where your >> cursor is, and the text from the MUD itself appears
in >> the window above. >> >> NVDA does not read
anything in that MUD window as it appears, >> and I'm not sure how you
would get it to do so. >> >> If you're using a LINUX client,
your experience is >> probably very different, as you
say. >> >> Perhaps you could give me advice on using NVDA with
Mush >> or other Windows
clients? >> >> >> >> -----Original
Message----- >>> From: Travis Siegel < tsiegel@...> >>>
Sent: May 10, 2017 11:41 PM >>> To: nvda@nvda.groups.io>>>
Subject: Re: [nvda] Multi-User-Dungeons and NVDA >>> >>>
I'm a little puzzled by what you're saying here. >>> >>>
NVDA always reads text in real time. I don't know exactly what
you're >>> experiencing, (perhaps it's the client you're using), but
I don't have >>> to touch the nvda review mode or move the cursor
around at all (unless I >>> want to see something that already
printed), everything reads just fine >>> when it comes from the mud,
no configuration of NVDA is necessary. Now, >>> if you're
using a mud client that isn't speech friendly, I could see >>> where
you might be having trouble. Me personally, I tend to connect
to >>> my linux box first, then use either muddle or tintin
depending on what >>> I'm connecting to, and how long I plan to be
connected, since muddle is >>> my favorite client, but it's limited
on capabilities, I tend to use it >>> only when I don'[t plan to be
logged in very long. If I'm likely to be >>> logged in for any
length of time, I'll use tintin, because it has better >>>
capabilities, though I've not actually made it as full featured as
I'd >>> like, there's still a lot of things it misses that muddle
catches, but >>> it does have a gag feature which muddle doesn't,
and I've not added one >>> yet, so I tend to use those two, and
don't bother with windows clients. >>> I've tried a few, but
honestly, I've been mudding since the early 90s, >>> and I have yet
to find a windows client that works the way I want, so I >>> tend to
avoid them. Sure, some of them are nice, especially mushZ,
but >>> when I'm playing a mud, I'm not really all that interested
in full audio >>> immersion, so I tend to stick to my command line
linux-based clients and >>> just go on and do my thing and stay out
of all discussion on clients, >>> since I'm probably the only one
that ever uses muddle, and although >>> there are folks using
tintin, I don't think the total is more than a >>> percentage point
or two of all total users, so I'm definitely in the >>>
minority. >>> >>> >>> On 5/10/2017 9:33 PM,
Fantasy Sports wrote: >>>> A lot of quick reactions are required
sometimes in a MUD. >>>> >>>> Is there a way to
make it read the text in real time >>>> as it first appears on
the screen? >>>> >>>> Or are you manually
navigating to each paragraph yourself >>>> with the NVDA keyboard
commands? >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>
-----Original Message----- >>>>> From: Travis Siegel < tsiegel@...> >>>>>
Sent: May 9, 2017 10:59 PM >>>>> To: nvda@nvda.groups.io>>>>>
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA >>>>> >>>>> Nothing to optimize.
NVDA reads the text coming across the screen just >>>>>
fine. If you don't want to see everything, then use a client that
has >>>>> gag capabilities, then you can repress certain text
strings, so you >>>>> don't see them. Most muds also
have various settings you can use to cut >>>>> down on the
amount of spam you receive, especially during battle. >>>>>
Nothing special needed to mud using NVDA, it works just
fine. >>>>> >>>>> >>>>> >>>>> >>>>>
On 5/9/2017 10:42 PM, Fantasy Sports wrote: >>>>>> Does
anyone here play text adventures such as MUD's? (Multi User
Dungeons) >>>>>> >>>>>> If so, is
there a way to optimize NVDA with a MUD Client >>>>>> to
read the text as it scrolls in the
game? >>>>>> >>>>>> Thank you for any
advice. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> >> >>
>> > > > >
|
|
Travis Siegel <tsiegel@...>
Static or not, Chrome reads pages for me when they come up,
thunderbird reads new messages as they come up, winrar reads
filenames when I arrow to them, the dos prompt reads
automatically, the ssh client I use reads automatically as well.
The only thing that doesn't read automatically (and I suppose I
could fix that if it bothered me enough) is notepad when I open
txt files using notepad. Otherwise, I never use the screen review
mode unless I need to see something that already went past, and in
most cases, I only use that if I need to leave the speech cursor
somewhere other than the active cursor location, for times when I
need to type something and don't know how to spell it without
looking. 90 percent of the time, I leave NVDA in object review
mode, and NVDA speaks things automatically, and if I miss
something, I simply move around the screen using the cursor
navigation keys to get to things without ever leaving object
review mode.
On 5/11/2017 6:26 PM, Gene wrote:
I don't know what would be involved in doing this. I have
long maintained that NVDA should have such a feature. At this
point, there are only specific interfaces where NVDA is set to
do this, such as in the DOS prompt and evidently, in some mud
programs and certain other contexts. But the user can't control
this as a general setting.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 5:02 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Thanks.
Most things such as web pages, emails, Word
documents, are static, in that the text just
appears once and you NVDA navigate to it using
the keyboard.
Theoretically, should NVDA have a mode where
it just reads everything on the page that
newly appears?
I suppose this only would apply to text games,
where text is dynamically appearing.
-----Original Message-----
>From: Tyler Spivey <tspivey@...>
>Sent: May 11, 2017 1:13 AM
>To: nvda@nvda.groups.io
>Subject: Re: [nvda] Multi-User-Dungeons and NVDA
>
>You need a plugin which supports NVDA.
>This page should get you going.
>https://allinaccess.com/mc/
>
>Download MushReader from there.
>On 5/10/2017 11:08 PM, Fantasy Sports wrote:
>> I am using the MUSH Client, which is of course a windows
>> based client.
>>
>> You type commands in the bottom of the screen where your
>> cursor is, and the text from the MUD itself appears in
>> the window above.
>>
>> NVDA does not read anything in that MUD window as it
appears,
>> and I'm not sure how you would get it to do so.
>>
>> If you're using a LINUX client, your experience is
>> probably very different, as you say.
>>
>> Perhaps you could give me advice on using NVDA with Mush
>> or other Windows clients?
>>
>>
>>
>> -----Original Message-----
>>> From: Travis Siegel <tsiegel@...>
>>> Sent: May 10, 2017 11:41 PM
>>> To: nvda@nvda.groups.io
>>> Subject: Re: [nvda] Multi-User-Dungeons and NVDA
>>>
>>> I'm a little puzzled by what you're saying here.
>>>
>>> NVDA always reads text in real time. I don't know
exactly what you're
>>> experiencing, (perhaps it's the client you're using),
but I don't have
>>> to touch the nvda review mode or move the cursor
around at all (unless I
>>> want to see something that already printed),
everything reads just fine
>>> when it comes from the mud, no configuration of NVDA
is necessary. Now,
>>> if you're using a mud client that isn't speech
friendly, I could see
>>> where you might be having trouble. Me personally, I
tend to connect to
>>> my linux box first, then use either muddle or tintin
depending on what
>>> I'm connecting to, and how long I plan to be
connected, since muddle is
>>> my favorite client, but it's limited on capabilities,
I tend to use it
>>> only when I don'[t plan to be logged in very long.
If I'm likely to be
>>> logged in for any length of time, I'll use tintin,
because it has better
>>> capabilities, though I've not actually made it as
full featured as I'd
>>> like, there's still a lot of things it misses that
muddle catches, but
>>> it does have a gag feature which muddle doesn't, and
I've not added one
>>> yet, so I tend to use those two, and don't bother
with windows clients.
>>> I've tried a few, but honestly, I've been mudding
since the early 90s,
>>> and I have yet to find a windows client that works
the way I want, so I
>>> tend to avoid them. Sure, some of them are nice,
especially mushZ, but
>>> when I'm playing a mud, I'm not really all that
interested in full audio
>>> immersion, so I tend to stick to my command line
linux-based clients and
>>> just go on and do my thing and stay out of all
discussion on clients,
>>> since I'm probably the only one that ever uses
muddle, and although
>>> there are folks using tintin, I don't think the total
is more than a
>>> percentage point or two of all total users, so I'm
definitely in the
>>> minority.
>>>
>>>
>>> On 5/10/2017 9:33 PM, Fantasy Sports wrote:
>>>> A lot of quick reactions are required sometimes
in a MUD.
>>>>
>>>> Is there a way to make it read the text in real
time
>>>> as it first appears on the screen?
>>>>
>>>> Or are you manually navigating to each paragraph
yourself
>>>> with the NVDA keyboard commands?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>>> From: Travis Siegel <tsiegel@...>
>>>>> Sent: May 9, 2017 10:59 PM
>>>>> To: nvda@nvda.groups.io
>>>>> Subject: Re: [nvda] Multi-User-Dungeons and
NVDA
>>>>>
>>>>> Nothing to optimize. NVDA reads the text
coming across the screen just
>>>>> fine. If you don't want to see everything,
then use a client that has
>>>>> gag capabilities, then you can repress
certain text strings, so you
>>>>> don't see them. Most muds also have various
settings you can use to cut
>>>>> down on the amount of spam you receive,
especially during battle.
>>>>> Nothing special needed to mud using NVDA, it
works just fine.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 5/9/2017 10:42 PM, Fantasy Sports wrote:
>>>>>> Does anyone here play text adventures
such as MUD's? (Multi User Dungeons)
>>>>>>
>>>>>> If so, is there a way to optimize NVDA
with a MUD Client
>>>>>> to read the text as it scrolls in the
game?
>>>>>>
>>>>>> Thank you for any advice.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>
>
>
>
|
|
The only reason automatic reading of the sort you
describe occurs is because in some instances, NVDA automatically uses read to
end when something opens. You are using read to end in all of the examples
you discuss. But are you saying you let web pages read, link after link
and whatever else is at the top of pages before articles begin? It's hard
to believe. If not when you move to what you want to read, how do you
read?
Gene
toggle quoted messageShow quoted text
----- Original Message -----
Sent: Thursday, May 11, 2017 7:57 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Static or not, Chrome reads pages for me when they come up, thunderbird reads
new messages as they come up, winrar reads filenames when I arrow to them, the
dos prompt reads automatically, the ssh client I use reads automatically as
well. The only thing that doesn't read automatically (and I suppose I
could fix that if it bothered me enough) is notepad when I open txt files using
notepad. Otherwise, I never use the screen review mode unless I need to
see something that already went past, and in most cases, I only use that if I
need to leave the speech cursor somewhere other than the active cursor location,
for times when I need to type something and don't know how to spell it without
looking. 90 percent of the time, I leave NVDA in object review mode, and
NVDA speaks things automatically, and if I miss something, I simply move around
the screen using the cursor navigation keys to get to things without ever
leaving object review mode.
On 5/11/2017 6:26 PM, Gene wrote:
I don't know what would be involved in doing this. I have long
maintained that NVDA should have such a feature. At this point, there
are only specific interfaces where NVDA is set to do this, such as in the DOS
prompt and evidently, in some mud programs and certain other contexts.
But the user can't control this as a general setting.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 5:02 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Thanks.
Most things such as web pages, emails,
Word documents, are static, in that the text just appears once and you
NVDA navigate to it using the keyboard.
Theoretically, should NVDA
have a mode where it just reads everything on the page that newly
appears?
I suppose this only would apply to text games, where text
is dynamically appearing.
-----Original
Message----- >From: Tyler Spivey <tspivey@...> >Sent: May 11, 2017
1:13 AM >To: nvda@nvda.groups.io >Subject: Re: [nvda]
Multi-User-Dungeons and NVDA > >You need a plugin which supports
NVDA. >This page should get you going. >https://allinaccess.com/mc/ > >Download
MushReader from there. >On 5/10/2017 11:08 PM, Fantasy Sports
wrote: >> I am using the MUSH Client, which is of course a
windows >> based client. >> >> You type commands in
the bottom of the screen where your >> cursor is, and the text from
the MUD itself appears in >> the window
above. >> >> NVDA does not read anything in that MUD window
as it appears, >> and I'm not sure how you would get it to do
so. >> >> If you're using a LINUX client, your experience
is >> probably very different, as you say. >> >>
Perhaps you could give me advice on using NVDA with Mush >> or other
Windows clients? >> >> >> >> -----Original
Message----- >>> From: Travis Siegel <tsiegel@...> >>> Sent: May
10, 2017 11:41 PM >>> To: nvda@nvda.groups.io >>> Subject: Re:
[nvda] Multi-User-Dungeons and NVDA >>> >>> I'm a
little puzzled by what you're saying here. >>> >>>
NVDA always reads text in real time. I don't know exactly what
you're >>> experiencing, (perhaps it's the client you're using),
but I don't have >>> to touch the nvda review mode or move the
cursor around at all (unless I >>> want to see something that
already printed), everything reads just fine >>> when it comes
from the mud, no configuration of NVDA is necessary.
Now, >>> if you're using a mud client that isn't speech friendly,
I could see >>> where you might be having trouble. Me
personally, I tend to connect to >>> my linux box first, then use
either muddle or tintin depending on what >>> I'm connecting to,
and how long I plan to be connected, since muddle is >>> my
favorite client, but it's limited on capabilities, I tend to use
it >>> only when I don'[t plan to be logged in very long. If
I'm likely to be >>> logged in for any length of time, I'll use
tintin, because it has better >>> capabilities, though I've not
actually made it as full featured as I'd >>> like, there's still a
lot of things it misses that muddle catches, but >>> it does have
a gag feature which muddle doesn't, and I've not added one >>>
yet, so I tend to use those two, and don't bother with windows
clients. >>> I've tried a few, but honestly, I've been mudding
since the early 90s, >>> and I have yet to find a windows client
that works the way I want, so I >>> tend to avoid them.
Sure, some of them are nice, especially mushZ, but >>> when I'm
playing a mud, I'm not really all that interested in full
audio >>> immersion, so I tend to stick to my command line
linux-based clients and >>> just go on and do my thing and stay
out of all discussion on clients, >>> since I'm probably the only
one that ever uses muddle, and although >>> there are folks using
tintin, I don't think the total is more than a >>> percentage
point or two of all total users, so I'm definitely in the >>>
minority. >>> >>> >>> On 5/10/2017 9:33
PM, Fantasy Sports wrote: >>>> A lot of quick reactions are
required sometimes in a MUD. >>>> >>>> Is there
a way to make it read the text in real time >>>> as it first
appears on the screen? >>>> >>>> Or are you
manually navigating to each paragraph yourself >>>> with the
NVDA keyboard
commands? >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>
-----Original Message----- >>>>> From: Travis Siegel <tsiegel@...> >>>>>
Sent: May 9, 2017 10:59 PM >>>>> To: nvda@nvda.groups.io >>>>>
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA >>>>> >>>>> Nothing to
optimize. NVDA reads the text coming across the screen
just >>>>> fine. If you don't want to see everything,
then use a client that has >>>>> gag capabilities, then you
can repress certain text strings, so you >>>>> don't see
them. Most muds also have various settings you can use to
cut >>>>> down on the amount of spam you receive, especially
during battle. >>>>> Nothing special needed to mud using
NVDA, it works just
fine. >>>>> >>>>> >>>>> >>>>> >>>>>
On 5/9/2017 10:42 PM, Fantasy Sports wrote: >>>>>> Does
anyone here play text adventures such as MUD's? (Multi User
Dungeons) >>>>>> >>>>>> If so, is
there a way to optimize NVDA with a MUD Client >>>>>> to
read the text as it scrolls in the
game? >>>>>> >>>>>> Thank you for
any
advice. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> >> >>
>> > > > >
|
|
Travis Siegel <tsiegel@...>
Why is it hard to believe that I find it more efficient to read
the entire web page than to waste time hunting for information
that is on the screen somewhere I don't know where it is on the
page? Yes, most of the time, I let it read from the top, until it
gets to the content I want. It's faster (I run the speech as fast
as it will go), and all I need to do when I get hwere I want to be
is to press the shift or control key depending on whether I want
to resume again or not.
On the other hand, I spend a lot of time reading, so allowing the
page to autoload and read from top to bottom is exactly what's
wanted, since that way I don't need to do anything to hear the
text of the book. It's the most efficient way of doing things
(for me). It only takes a few seconds to get past the header
information (in most cases) and the other content I want is
usually near the top of the page, though admittedly, if it's a
site like paypal or shopgoodwill, I don't bother with the read to
end, because there's no need for it, I just press pagedown the
required number of times to get near the main content (or the area
I want) and then use the arrows from there to get where I want to
go. I rarely have the need to navigate by headers or tables, or
anything else, because after I've been on a site a few times, I'm
already familiar with where things are, and if it's close to the
top, it's faster to just let it read.
toggle quoted messageShow quoted text
On 5/11/2017 9:07 PM, Gene wrote:
The only reason automatic reading of the sort you describe
occurs is because in some instances, NVDA automatically uses
read to end when something opens. You are using read to end in
all of the examples you discuss. But are you saying you let web
pages read, link after link and whatever else is at the top of
pages before articles begin? It's hard to believe. If not when
you move to what you want to read, how do you read?
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 7:57 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Static or not, Chrome reads pages for me when they come up,
thunderbird reads new messages as they come up, winrar reads
filenames when I arrow to them, the dos prompt reads
automatically, the ssh client I use reads automatically as
well. The only thing that doesn't read automatically (and I
suppose I could fix that if it bothered me enough) is notepad
when I open txt files using notepad. Otherwise, I never use the
screen review mode unless I need to see something that already
went past, and in most cases, I only use that if I need to leave
the speech cursor somewhere other than the active cursor
location, for times when I need to type something and don't know
how to spell it without looking. 90 percent of the time, I
leave NVDA in object review mode, and NVDA speaks things
automatically, and if I miss something, I simply move around the
screen using the cursor navigation keys to get to things without
ever leaving object review mode.
On 5/11/2017 6:26 PM, Gene wrote:
I don't know what would be involved in doing this. I have
long maintained that NVDA should have such a feature. At this
point, there are only specific interfaces where NVDA is set to
do this, such as in the DOS prompt and evidently, in some mud
programs and certain other contexts. But the user can't
control this as a general setting.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 5:02 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Thanks.
Most things such as web pages, emails, Word
documents, are static, in that the text just
appears once and you NVDA navigate to it using
the keyboard.
Theoretically, should NVDA have a mode where
it just reads everything on the page that
newly appears?
I suppose this only would apply to text games,
where text is dynamically appearing.
-----Original Message-----
>From: Tyler Spivey <tspivey@...>
>Sent: May 11, 2017 1:13 AM
>To: nvda@nvda.groups.io
>Subject: Re: [nvda] Multi-User-Dungeons and NVDA
>
>You need a plugin which supports NVDA.
>This page should get you going.
>https://allinaccess.com/mc/
>
>Download MushReader from there.
>On 5/10/2017 11:08 PM, Fantasy Sports wrote:
>> I am using the MUSH Client, which is of course a
windows
>> based client.
>>
>> You type commands in the bottom of the screen where
your
>> cursor is, and the text from the MUD itself appears in
>> the window above.
>>
>> NVDA does not read anything in that MUD window as it
appears,
>> and I'm not sure how you would get it to do so.
>>
>> If you're using a LINUX client, your experience is
>> probably very different, as you say.
>>
>> Perhaps you could give me advice on using NVDA with
Mush
>> or other Windows clients?
>>
>>
>>
>> -----Original Message-----
>>> From: Travis Siegel <tsiegel@...>
>>> Sent: May 10, 2017 11:41 PM
>>> To: nvda@nvda.groups.io
>>> Subject: Re: [nvda] Multi-User-Dungeons and NVDA
>>>
>>> I'm a little puzzled by what you're saying here.
>>>
>>> NVDA always reads text in real time. I don't know
exactly what you're
>>> experiencing, (perhaps it's the client you're
using), but I don't have
>>> to touch the nvda review mode or move the cursor
around at all (unless I
>>> want to see something that already printed),
everything reads just fine
>>> when it comes from the mud, no configuration of
NVDA is necessary. Now,
>>> if you're using a mud client that isn't speech
friendly, I could see
>>> where you might be having trouble. Me personally,
I tend to connect to
>>> my linux box first, then use either muddle or
tintin depending on what
>>> I'm connecting to, and how long I plan to be
connected, since muddle is
>>> my favorite client, but it's limited on
capabilities, I tend to use it
>>> only when I don'[t plan to be logged in very long.
If I'm likely to be
>>> logged in for any length of time, I'll use tintin,
because it has better
>>> capabilities, though I've not actually made it as
full featured as I'd
>>> like, there's still a lot of things it misses that
muddle catches, but
>>> it does have a gag feature which muddle doesn't,
and I've not added one
>>> yet, so I tend to use those two, and don't bother
with windows clients.
>>> I've tried a few, but honestly, I've been mudding
since the early 90s,
>>> and I have yet to find a windows client that works
the way I want, so I
>>> tend to avoid them. Sure, some of them are nice,
especially mushZ, but
>>> when I'm playing a mud, I'm not really all that
interested in full audio
>>> immersion, so I tend to stick to my command line
linux-based clients and
>>> just go on and do my thing and stay out of all
discussion on clients,
>>> since I'm probably the only one that ever uses
muddle, and although
>>> there are folks using tintin, I don't think the
total is more than a
>>> percentage point or two of all total users, so I'm
definitely in the
>>> minority.
>>>
>>>
>>> On 5/10/2017 9:33 PM, Fantasy Sports wrote:
>>>> A lot of quick reactions are required sometimes
in a MUD.
>>>>
>>>> Is there a way to make it read the text in real
time
>>>> as it first appears on the screen?
>>>>
>>>> Or are you manually navigating to each
paragraph yourself
>>>> with the NVDA keyboard commands?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>>> From: Travis Siegel <tsiegel@...>
>>>>> Sent: May 9, 2017 10:59 PM
>>>>> To: nvda@nvda.groups.io
>>>>> Subject: Re: [nvda] Multi-User-Dungeons and
NVDA
>>>>>
>>>>> Nothing to optimize. NVDA reads the text
coming across the screen just
>>>>> fine. If you don't want to see everything,
then use a client that has
>>>>> gag capabilities, then you can repress
certain text strings, so you
>>>>> don't see them. Most muds also have
various settings you can use to cut
>>>>> down on the amount of spam you receive,
especially during battle.
>>>>> Nothing special needed to mud using NVDA,
it works just fine.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 5/9/2017 10:42 PM, Fantasy Sports wrote:
>>>>>> Does anyone here play text adventures
such as MUD's? (Multi User Dungeons)
>>>>>>
>>>>>> If so, is there a way to optimize NVDA
with a MUD Client
>>>>>> to read the text as it scrolls in the
game?
>>>>>>
>>>>>> Thank you for any advice.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>
>
>
>
|
|
It's hard to believe because it's very
inefficient. You may hear twenty or thirty links and controls before the
text actually begins. With all the ways of using quick navigation. move by
headings, skip blocks of links, using the search command, it is extremely
inefficient to just let pages read.
Gene
toggle quoted messageShow quoted text
----- Original Message -----
Sent: Thursday, May 11, 2017 8:56 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Why is it hard to believe that I find it more efficient to read the entire
web page than to waste time hunting for information that is on the screen
somewhere I don't know where it is on the page? Yes, most of the time, I let it
read from the top, until it gets to the content I want. It's faster (I run
the speech as fast as it will go), and all I need to do when I get hwere I want
to be is to press the shift or control key depending on whether I want to resume
again or not.
On the other hand, I spend a lot of time reading, so allowing the page to
autoload and read from top to bottom is exactly what's wanted, since that way I
don't need to do anything to hear the text of the book. It's the most
efficient way of doing things (for me). It only takes a few seconds to get
past the header information (in most cases) and the other content I want is
usually near the top of the page, though admittedly, if it's a site like paypal
or shopgoodwill, I don't bother with the read to end, because there's no need
for it, I just press pagedown the required number of times to get near the main
content (or the area I want) and then use the arrows from there to get where I
want to go. I rarely have the need to navigate by headers or tables, or
anything else, because after I've been on a site a few times, I'm already
familiar with where things are, and if it's close to the top, it's faster to
just let it read.
On 5/11/2017 9:07 PM, Gene wrote:
The only reason automatic reading of the sort you describe occurs is
because in some instances, NVDA automatically uses read to end when something
opens. You are using read to end in all of the examples you
discuss. But are you saying you let web pages read, link after link and
whatever else is at the top of pages before articles begin? It's hard to
believe. If not when you move to what you want to read, how do you
read?
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 7:57 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Static or not, Chrome reads pages for me when they come up, thunderbird
reads new messages as they come up, winrar reads filenames when I arrow to
them, the dos prompt reads automatically, the ssh client I use reads
automatically as well. The only thing that doesn't read automatically
(and I suppose I could fix that if it bothered me enough) is notepad when I
open txt files using notepad. Otherwise, I never use the screen review
mode unless I need to see something that already went past, and in most cases,
I only use that if I need to leave the speech cursor somewhere other than the
active cursor location, for times when I need to type something and don't know
how to spell it without looking. 90 percent of the time, I leave NVDA in
object review mode, and NVDA speaks things automatically, and if I miss
something, I simply move around the screen using the cursor navigation keys to
get to things without ever leaving object review mode.
On 5/11/2017 6:26 PM, Gene wrote:
I don't know what would be involved in doing this. I have long
maintained that NVDA should have such a feature. At this point, there
are only specific interfaces where NVDA is set to do this, such as in the
DOS prompt and evidently, in some mud programs and certain other
contexts. But the user can't control this as a general setting.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 5:02 PM
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA
Thanks.
Most things such as web pages, emails,
Word documents, are static, in that the text just appears once and you
NVDA navigate to it using the keyboard.
Theoretically, should NVDA
have a mode where it just reads everything on the page that newly
appears?
I suppose this only would apply to text games, where text
is dynamically appearing.
-----Original
Message----- >From: Tyler Spivey <tspivey@...> >Sent: May 11, 2017
1:13 AM >To: nvda@nvda.groups.io >Subject: Re: [nvda]
Multi-User-Dungeons and NVDA > >You need a plugin which supports
NVDA. >This page should get you going. >https://allinaccess.com/mc/ > >Download
MushReader from there. >On 5/10/2017 11:08 PM, Fantasy Sports
wrote: >> I am using the MUSH Client, which is of course a
windows >> based client. >> >> You type commands
in the bottom of the screen where your >> cursor is, and the text
from the MUD itself appears in >> the window
above. >> >> NVDA does not read anything in that MUD
window as it appears, >> and I'm not sure how you would get it to
do so. >> >> If you're using a LINUX client, your
experience is >> probably very different, as you
say. >> >> Perhaps you could give me advice on using NVDA
with Mush >> or other Windows
clients? >> >> >> >> -----Original
Message----- >>> From: Travis Siegel <tsiegel@...> >>> Sent: May
10, 2017 11:41 PM >>> To: nvda@nvda.groups.io >>> Subject: Re:
[nvda] Multi-User-Dungeons and NVDA >>> >>> I'm a
little puzzled by what you're saying here. >>> >>>
NVDA always reads text in real time. I don't know exactly what
you're >>> experiencing, (perhaps it's the client you're using),
but I don't have >>> to touch the nvda review mode or move the
cursor around at all (unless I >>> want to see something that
already printed), everything reads just fine >>> when it comes
from the mud, no configuration of NVDA is necessary.
Now, >>> if you're using a mud client that isn't speech
friendly, I could see >>> where you might be having
trouble. Me personally, I tend to connect to >>> my linux
box first, then use either muddle or tintin depending on
what >>> I'm connecting to, and how long I plan to be connected,
since muddle is >>> my favorite client, but it's limited on
capabilities, I tend to use it >>> only when I don'[t plan to be
logged in very long. If I'm likely to be >>> logged in for
any length of time, I'll use tintin, because it has better >>>
capabilities, though I've not actually made it as full featured as
I'd >>> like, there's still a lot of things it misses that
muddle catches, but >>> it does have a gag feature which muddle
doesn't, and I've not added one >>> yet, so I tend to use those
two, and don't bother with windows clients. >>> I've tried a
few, but honestly, I've been mudding since the early 90s, >>>
and I have yet to find a windows client that works the way I want, so
I >>> tend to avoid them. Sure, some of them are nice,
especially mushZ, but >>> when I'm playing a mud, I'm not really
all that interested in full audio >>> immersion, so I tend to
stick to my command line linux-based clients and >>> just go on
and do my thing and stay out of all discussion on clients, >>>
since I'm probably the only one that ever uses muddle, and
although >>> there are folks using tintin, I don't think the
total is more than a >>> percentage point or two of all total
users, so I'm definitely in the >>>
minority. >>> >>> >>> On 5/10/2017 9:33
PM, Fantasy Sports wrote: >>>> A lot of quick reactions are
required sometimes in a MUD. >>>> >>>> Is
there a way to make it read the text in real time >>>> as it
first appears on the screen? >>>> >>>> Or are
you manually navigating to each paragraph yourself >>>> with
the NVDA keyboard
commands? >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>
-----Original Message----- >>>>> From: Travis Siegel
<tsiegel@...> >>>>>
Sent: May 9, 2017 10:59 PM >>>>> To: nvda@nvda.groups.io >>>>>
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA >>>>> >>>>> Nothing to
optimize. NVDA reads the text coming across the screen
just >>>>> fine. If you don't want to see
everything, then use a client that has >>>>> gag
capabilities, then you can repress certain text strings, so
you >>>>> don't see them. Most muds also have
various settings you can use to cut >>>>> down on the
amount of spam you receive, especially during
battle. >>>>> Nothing special needed to mud using NVDA, it
works just
fine. >>>>> >>>>> >>>>> >>>>> >>>>>
On 5/9/2017 10:42 PM, Fantasy Sports wrote: >>>>>> Does
anyone here play text adventures such as MUD's? (Multi User
Dungeons) >>>>>> >>>>>> If so, is
there a way to optimize NVDA with a MUD Client >>>>>>
to read the text as it scrolls in the
game? >>>>>> >>>>>> Thank you for
any
advice. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> >> >>
>> > > > >
|
|
Fantasy Sports <fantasylife@...>
So Travis is using "object review mode", and Gene, you are using a different mode? I'm still learning what the different modes do.
toggle quoted messageShow quoted text
-----Original Message-----
From: Gene
Sent: May 11, 2017 9:04 PM
To: nvda@nvda.groups.io
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
It's hard to believe because it's very
inefficient. You may hear twenty or thirty links and controls before the
text actually begins. With all the ways of using quick navigation. move by
headings, skip blocks of links, using the search command, it is extremely
inefficient to just let pages read.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 8:56 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Why is it hard to believe that I find it more efficient to read the entire
web page than to waste time hunting for information that is on the screen
somewhere I don't know where it is on the page? Yes, most of the time, I let it
read from the top, until it gets to the content I want. It's faster (I run
the speech as fast as it will go), and all I need to do when I get hwere I want
to be is to press the shift or control key depending on whether I want to resume
again or not.
On the other hand, I spend a lot of time reading, so allowing the page to
autoload and read from top to bottom is exactly what's wanted, since that way I
don't need to do anything to hear the text of the book. It's the most
efficient way of doing things (for me). It only takes a few seconds to get
past the header information (in most cases) and the other content I want is
usually near the top of the page, though admittedly, if it's a site like paypal
or shopgoodwill, I don't bother with the read to end, because there's no need
for it, I just press pagedown the required number of times to get near the main
content (or the area I want) and then use the arrows from there to get where I
want to go. I rarely have the need to navigate by headers or tables, or
anything else, because after I've been on a site a few times, I'm already
familiar with where things are, and if it's close to the top, it's faster to
just let it read.
On 5/11/2017 9:07 PM, Gene wrote:
The only reason automatic reading of the sort you describe occurs is
because in some instances, NVDA automatically uses read to end when something
opens. You are using read to end in all of the examples you
discuss. But are you saying you let web pages read, link after link and
whatever else is at the top of pages before articles begin? It's hard to
believe. If not when you move to what you want to read, how do you
read?
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 7:57 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Static or not, Chrome reads pages for me when they come up, thunderbird
reads new messages as they come up, winrar reads filenames when I arrow to
them, the dos prompt reads automatically, the ssh client I use reads
automatically as well. The only thing that doesn't read automatically
(and I suppose I could fix that if it bothered me enough) is notepad when I
open txt files using notepad. Otherwise, I never use the screen review
mode unless I need to see something that already went past, and in most cases,
I only use that if I need to leave the speech cursor somewhere other than the
active cursor location, for times when I need to type something and don't know
how to spell it without looking. 90 percent of the time, I leave NVDA in
object review mode, and NVDA speaks things automatically, and if I miss
something, I simply move around the screen using the cursor navigation keys to
get to things without ever leaving object review mode.
On 5/11/2017 6:26 PM, Gene wrote:
I don't know what would be involved in doing this. I have long
maintained that NVDA should have such a feature. At this point, there
are only specific interfaces where NVDA is set to do this, such as in the
DOS prompt and evidently, in some mud programs and certain other
contexts. But the user can't control this as a general setting.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 5:02 PM
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA
Thanks.
Most things such as web pages, emails,
Word documents, are static, in that the text just appears once and you
NVDA navigate to it using the keyboard.
Theoretically, should NVDA
have a mode where it just reads everything on the page that newly
appears?
I suppose this only would apply to text games, where text
is dynamically appearing.
-----Original
Message----- >From: Tyler Spivey <tspivey@...> >Sent: May 11, 2017
1:13 AM >To: nvda@nvda.groups.io >Subject: Re: [nvda]
Multi-User-Dungeons and NVDA > >You need a plugin which supports
NVDA. >This page should get you going. >https://allinaccess.com/mc/ > >Download
MushReader from there. >On 5/10/2017 11:08 PM, Fantasy Sports
wrote: >> I am using the MUSH Client, which is of course a
windows >> based client. >> >> You type commands
in the bottom of the screen where your >> cursor is, and the text
from the MUD itself appears in >> the window
above. >> >> NVDA does not read anything in that MUD
window as it appears, >> and I'm not sure how you would get it to
do so. >> >> If you're using a LINUX client, your
experience is >> probably very different, as you
say. >> >> Perhaps you could give me advice on using NVDA
with Mush >> or other Windows
clients? >> >> >> >> -----Original
Message----- >>> From: Travis Siegel <tsiegel@...> >>> Sent: May
10, 2017 11:41 PM >>> To: nvda@nvda.groups.io >>> Subject: Re:
[nvda] Multi-User-Dungeons and NVDA >>> >>> I'm a
little puzzled by what you're saying here. >>> >>>
NVDA always reads text in real time. I don't know exactly what
you're >>> experiencing, (perhaps it's the client you're using),
but I don't have >>> to touch the nvda review mode or move the
cursor around at all (unless I >>> want to see something that
already printed), everything reads just fine >>> when it comes
from the mud, no configuration of NVDA is necessary.
Now, >>> if you're using a mud client that isn't speech
friendly, I could see >>> where you might be having
trouble. Me personally, I tend to connect to >>> my linux
box first, then use either muddle or tintin depending on
what >>> I'm connecting to, and how long I plan to be connected,
since muddle is >>> my favorite client, but it's limited on
capabilities, I tend to use it >>> only when I don'[t plan to be
logged in very long. If I'm likely to be >>> logged in for
any length of time, I'll use tintin, because it has better >>>
capabilities, though I've not actually made it as full featured as
I'd >>> like, there's still a lot of things it misses that
muddle catches, but >>> it does have a gag feature which muddle
doesn't, and I've not added one >>> yet, so I tend to use those
two, and don't bother with windows clients. >>> I've tried a
few, but honestly, I've been mudding since the early 90s, >>>
and I have yet to find a windows client that works the way I want, so
I >>> tend to avoid them. Sure, some of them are nice,
especially mushZ, but >>> when I'm playing a mud, I'm not really
all that interested in full audio >>> immersion, so I tend to
stick to my command line linux-based clients and >>> just go on
and do my thing and stay out of all discussion on clients, >>>
since I'm probably the only one that ever uses muddle, and
although >>> there are folks using tintin, I don't think the
total is more than a >>> percentage point or two of all total
users, so I'm definitely in the >>>
minority. >>> >>> >>> On 5/10/2017 9:33
PM, Fantasy Sports wrote: >>>> A lot of quick reactions are
required sometimes in a MUD. >>>> >>>> Is
there a way to make it read the text in real time >>>> as it
first appears on the screen? >>>> >>>> Or are
you manually navigating to each paragraph yourself >>>> with
the NVDA keyboard
commands? >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>
-----Original Message----- >>>>> From: Travis Siegel
<tsiegel@...> >>>>>
Sent: May 9, 2017 10:59 PM >>>>> To: nvda@nvda.groups.io >>>>>
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA >>>>> >>>>> Nothing to
optimize. NVDA reads the text coming across the screen
just >>>>> fine. If you don't want to see
everything, then use a client that has >>>>> gag
capabilities, then you can repress certain text strings, so
you >>>>> don't see them. Most muds also have
various settings you can use to cut >>>>> down on the
amount of spam you receive, especially during
battle. >>>>> Nothing special needed to mud using NVDA, it
works just
fine. >>>>> >>>>> >>>>> >>>>> >>>>>
On 5/9/2017 10:42 PM, Fantasy Sports wrote: >>>>>> Does
anyone here play text adventures such as MUD's? (Multi User
Dungeons) >>>>>> >>>>>> If so, is
there a way to optimize NVDA with a MUD Client >>>>>>
to read the text as it scrolls in the
game? >>>>>> >>>>>> Thank you for
any
advice. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> >> >>
>> > > > >
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This isn't a review command. It's read to end
NVDA key down arrow, which you already use. When You use a browser and
open a web page, NVDA automatically starts reading the page, using read to
end. Travis is just letting the page read from the beginning until the
content he wants to hear comes up.
Gene
toggle quoted messageShow quoted text
----- Original Message -----
Sent: Friday, May 12, 2017 12:53 AM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
So
Travis is using "object review mode", and Gene, you are using a different mode?
I'm still learning what the different modes do.
-----Original
Message----- From: Gene Sent: May 11, 2017 9:04 PM
To: nvda@nvda.groups.io
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
It's hard to believe because it's very
inefficient. You may hear twenty or thirty links and controls before the
text actually begins. With all the ways of using quick navigation. move
by headings, skip blocks of links, using the search command, it is extremely
inefficient to just let pages read.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 8:56 PM
Subject: Re: [nvda] Multi-User-Dungeons and NVDA
Why is it hard to believe that I find it more efficient to read the entire
web page than to waste time hunting for information that is on the screen
somewhere I don't know where it is on the page? Yes, most of the time, I let
it read from the top, until it gets to the content I want. It's faster
(I run the speech as fast as it will go), and all I need to do when I get
hwere I want to be is to press the shift or control key depending on whether I
want to resume again or not.
On the other hand, I spend a lot of time reading, so allowing the page to
autoload and read from top to bottom is exactly what's wanted, since that way
I don't need to do anything to hear the text of the book. It's the most
efficient way of doing things (for me). It only takes a few seconds to
get past the header information (in most cases) and the other content I want
is usually near the top of the page, though admittedly, if it's a site like
paypal or shopgoodwill, I don't bother with the read to end, because there's
no need for it, I just press pagedown the required number of times to get near
the main content (or the area I want) and then use the arrows from there to
get where I want to go. I rarely have the need to navigate by headers or
tables, or anything else, because after I've been on a site a few times, I'm
already familiar with where things are, and if it's close to the top, it's
faster to just let it read.
On 5/11/2017 9:07 PM, Gene wrote:
The only reason automatic reading of the sort you describe occurs is
because in some instances, NVDA automatically uses read to end when
something opens. You are using read to end in all of the examples you
discuss. But are you saying you let web pages read, link after link
and whatever else is at the top of pages before articles begin? It's
hard to believe. If not when you move to what you want to read, how do
you read?
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 7:57 PM
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA
Static or not, Chrome reads pages for me when they come up, thunderbird
reads new messages as they come up, winrar reads filenames when I arrow to
them, the dos prompt reads automatically, the ssh client I use reads
automatically as well. The only thing that doesn't read automatically
(and I suppose I could fix that if it bothered me enough) is notepad when I
open txt files using notepad. Otherwise, I never use the screen review
mode unless I need to see something that already went past, and in most
cases, I only use that if I need to leave the speech cursor somewhere other
than the active cursor location, for times when I need to type something and
don't know how to spell it without looking. 90 percent of the time, I
leave NVDA in object review mode, and NVDA speaks things automatically, and
if I miss something, I simply move around the screen using the cursor
navigation keys to get to things without ever leaving object review
mode.
On 5/11/2017 6:26 PM, Gene wrote:
I don't know what would be involved in doing this. I have long
maintained that NVDA should have such a feature. At this point,
there are only specific interfaces where NVDA is set to do this, such as
in the DOS prompt and evidently, in some mud programs and certain other
contexts. But the user can't control this as a general
setting.
Gene
----- Original Message -----
Sent: Thursday, May 11, 2017 5:02 PM
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA
Thanks.
Most things such as web pages, emails,
Word documents, are static, in that the text just appears once and
you NVDA navigate to it using the keyboard.
Theoretically,
should NVDA have a mode where it just reads everything on the page
that newly appears?
I suppose this only would apply to text
games, where text is dynamically
appearing.
-----Original Message----- >From: Tyler
Spivey <tspivey@...> >Sent: May 11,
2017 1:13 AM >To: nvda@nvda.groups.io >Subject: Re: [nvda]
Multi-User-Dungeons and NVDA > >You need a plugin which
supports NVDA. >This page should get you going. >https://allinaccess.com/mc/ > >Download
MushReader from there. >On 5/10/2017 11:08 PM, Fantasy Sports
wrote: >> I am using the MUSH Client, which is of course a
windows >> based client. >> >> You type
commands in the bottom of the screen where your >> cursor is, and
the text from the MUD itself appears in >> the window
above. >> >> NVDA does not read anything in that MUD
window as it appears, >> and I'm not sure how you would get it to
do so. >> >> If you're using a LINUX client, your
experience is >> probably very different, as you
say. >> >> Perhaps you could give me advice on using
NVDA with Mush >> or other Windows
clients? >> >> >> >> -----Original
Message----- >>> From: Travis Siegel <tsiegel@...> >>> Sent:
May 10, 2017 11:41 PM >>> To: nvda@nvda.groups.io >>> Subject:
Re: [nvda] Multi-User-Dungeons and NVDA >>> >>>
I'm a little puzzled by what you're saying
here. >>> >>> NVDA always reads text in real
time. I don't know exactly what you're >>> experiencing,
(perhaps it's the client you're using), but I don't have >>>
to touch the nvda review mode or move the cursor around at all (unless
I >>> want to see something that already printed), everything
reads just fine >>> when it comes from the mud, no
configuration of NVDA is necessary. Now, >>> if you're
using a mud client that isn't speech friendly, I could see >>>
where you might be having trouble. Me personally, I tend to connect
to >>> my linux box first, then use either muddle or tintin
depending on what >>> I'm connecting to, and how long I plan
to be connected, since muddle is >>> my favorite client, but
it's limited on capabilities, I tend to use it >>> only when I
don'[t plan to be logged in very long. If I'm likely to
be >>> logged in for any length of time, I'll use tintin,
because it has better >>> capabilities, though I've not
actually made it as full featured as I'd >>> like, there's
still a lot of things it misses that muddle catches, but >>>
it does have a gag feature which muddle doesn't, and I've not added
one >>> yet, so I tend to use those two, and don't bother with
windows clients. >>> I've tried a few, but honestly, I've been
mudding since the early 90s, >>> and I have yet to find a
windows client that works the way I want, so I >>> tend to
avoid them. Sure, some of them are nice, especially mushZ,
but >>> when I'm playing a mud, I'm not really all that
interested in full audio >>> immersion, so I tend to stick to
my command line linux-based clients and >>> just go on and do
my thing and stay out of all discussion on clients, >>> since
I'm probably the only one that ever uses muddle, and
although >>> there are folks using tintin, I don't think the
total is more than a >>> percentage point or two of all total
users, so I'm definitely in the >>>
minority. >>> >>> >>> On 5/10/2017
9:33 PM, Fantasy Sports wrote: >>>> A lot of quick
reactions are required sometimes in a
MUD. >>>> >>>> Is there a way to make it
read the text in real time >>>> as it first appears on the
screen? >>>> >>>> Or are you manually
navigating to each paragraph yourself >>>> with the NVDA
keyboard
commands? >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>
-----Original Message----- >>>>> From: Travis Siegel
<tsiegel@...> >>>>>
Sent: May 9, 2017 10:59 PM >>>>> To: nvda@nvda.groups.io >>>>>
Subject: Re: [nvda] Multi-User-Dungeons and
NVDA >>>>> >>>>> Nothing to
optimize. NVDA reads the text coming across the screen
just >>>>> fine. If you don't want to see
everything, then use a client that has >>>>> gag
capabilities, then you can repress certain text strings, so
you >>>>> don't see them. Most muds also have
various settings you can use to cut >>>>> down on the
amount of spam you receive, especially during
battle. >>>>> Nothing special needed to mud using NVDA,
it works just
fine. >>>>> >>>>> >>>>> >>>>> >>>>>
On 5/9/2017 10:42 PM, Fantasy Sports wrote: >>>>>>
Does anyone here play text adventures such as MUD's? (Multi User
Dungeons) >>>>>> >>>>>> If so,
is there a way to optimize NVDA with a MUD
Client >>>>>> to read the text as it scrolls in the
game? >>>>>> >>>>>> Thank you
for any
advice. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> >> >>
>> > > > >
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